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"Find me cards equivalent to: Seize the Initiative"

Equivalent cards (White, Instant, grants +1/+1 & first strike):
1. Seize the Initiative
2. Rally of Wings — Grants +1/+1 and untaps all creatures for 2 mana, but only on blockers.
3. Adamant Will — Gives +2/+2 and indestructible, but more powerful/effects included.

Exact equivalents are rare; Seize the Initiative is unique in its specific effect, but the above are close alternates.

Found Cards

3 Results

Adamant Will

Rally of Wings

Seize the Initiative

Adamant Will #DOM-2 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.1 EUR
    Tcgplayer 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Rally of Wings #27 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Rally of Wings affects only creatures you control at the time it resolves. Creatures that gain flying later in the turn or that you begin to control later in the turn won't get +2/+2.
  • Prices

    Seller Price
    Cardmarket / 0.75 EUR 0.14 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Manapool 0.15 USD / 0.35 USD
    Tcgplayer / 0.85 USD 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

    Seize the Initiative #20 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.
  • Prices

    Seller Price
    Tcgplayer / 0.15 USD 0.09 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.09 EUR / 0.19 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+1 and gains first strike until end of turn.