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"Find me cards equivalent to: Selesnya Charm"

Equivalent cards to Selesnya Charm with type Instant and colors Green/White:
1. Justice Strike — Removes creatures but is only a removal effect.
2. Rootborn Defenses — GW, instant, but creates tokens and gives indestructible, not modal.
3. Qasali Ambusher — GW, but is a creature, not instant.

Closest in function but not exact:

  • Sundering Growth (GW, Instant, populate but no removal or pump)
  • Heroic Intervention (G, Instant, protection effects)

There are no other GW instants with the same three modes and flexibility as Selesnya Charm. The card is unique in its modal options.

Found Cards

6 Results

Heroic Intervention

Justice Strike

Qasali Ambusher

Rootborn Defenses

Selesnya Charm

Sundering Growth

Heroic Intervention #79 Instant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
  • The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price
    Tcgplayer 9 USD / 8.78 USD
    Cardkingdom 13.99 USD / 14.99 USD
    Cardmarket / 8.88 EUR 7.72 EUR
    Manapool / 15.63 USD 9.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Permanents you control gain hexproof and indestructible until end of turn.

    Justice Strike #182 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.15 EUR / 0.71 EUR
    Manapool / 0.46 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Tcgplayer / 0.64 USD 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature deals damage to itself equal to its power.

    Qasali Ambusher #184 Creature — Cat Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach

    Rules

  • Casting Qasali Ambusher as described in its second ability still uses the stack. The spell can be countered.
  • For you to cast Qasali Ambusher as described in its second ability, a creature has to be attacking *you*. If creatures are attacking only planeswalkers, you won’t be able to cast Qasali Ambusher this way.
  • If you want to cast Qasali Ambusher by using its second ability, you don’t necessarily have to do it during the declare attackers step. You can do it later in combat (including all the way up through the end of combat step) as long as there’s still a creature attacking you. Of course, if you cast Qasali Ambusher later than the declare attackers step, it won’t be able to block.
  • Qasali Ambusher’s second ability is looking for lands with the subtypes Forest and Plains. Those lands don’t need to be named Forest and Plains. It’s okay if both subtypes are from the same land (such as Savannah or Temple Garden).
  • If you’re playing a Two-Headed Giant game and a creature is attacking your teammate, you won’t be able to cast Qasali Ambusher this way.
  • Prices

    Seller Price
    Tcgplayer / 3.39 USD 1.07 USD
    Cardkingdom / 2.49 USD 0.39 USD
    Manapool 0.28 USD / 0.47 USD
    Cardmarket / 1.97 EUR 0.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach If a creature is attacking you and you control a Forest and a Plains, you may cast this creature without paying its mana cost and as though it had flash.

    Rootborn Defenses #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Populate

    Rules

  • Rootborn Defenses affects only creatures you control after populating at the time it resolves. The creature token you create will gain indestructible, but creatures you begin to control later in the turn will not.
  • Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • If you control no creature tokens when you populate, nothing will happen.
  • Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.36 USD
    Cardmarket / 0.43 EUR 0.19 EUR
    Tcgplayer 0.23 USD / 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

    Selesnya Charm #194 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 2.49 USD
    Tcgplayer / 1.67 USD 0.21 USD
    Cardmarket 0.21 EUR / 1.99 EUR
    Manapool / 1.05 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.

    Sundering Growth #95 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Populate

    Rules

  • You must target an artifact or enchantment to cast Sundering Growth. If that artifact or enchantment is an illegal target when Sundering Growth tries to resolve, it won't resolve and none of its effects will happen. You won't populate.
  • Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • If you control no creature tokens when you populate, nothing will happen.
  • Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 4.49 USD
    Manapool / 1.04 USD 0.2 USD
    Cardmarket 0.61 EUR / 1.04 EUR
    Tcgplayer 1.16 USD / 2.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)