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"Find me cards equivalent to: Selfless Safewright"

Equivalent cards to Selfless Safewright (green creatures, protects others, some with flash/convoke):
1. Selfless Spirit – Same protection effect, gives indestructible to other creatures.
2. Dauntless Escort – Can be sacrificed to give indestructible to your creatures.
3. Sigrid, God-Favored – Has flash, protects itself, but not quite the same effect.
4. Heroic Intervention (not a creature, but green instant granting hexproof/indestructible).
5. Tajuru Preserver – Protects from sacrifice effects, somewhat related.
6. Devoted Druid – Green Elf, utility value, no protection.

Closest by effect:
Selfless Spirit and Dauntless Escort.
Closest by color and text:
None are exactly alike; most green versions are instants like Heroic Intervention.

Found Cards

7 Results

Dauntless Escort

Devoted Druid

Heroic Intervention

Selfless Safewright

Selfless Spirit

Sigrid, God-Favored

Tajuru Preserver

Dauntless Escort #223 Creature — Rhino Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Rhino
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If any creature leaves your control, it will retain indestructible.
  • Lethal damage and effects that say "destroy" won't cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed, if it's legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
  • Once Dauntless Escort's ability resolves, the set of creatures it affects is locked in. It won't affect creatures that enter the battlefield after the ability has finished resolving.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Creatures you control gain indestructible until end of turn.

    Devoted Druid #138 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you can't put -1/-1 counters on Devoted Druid (due to an effect such as that of Solemnity), you can't activate its second ability. If you can put counters on it, but that is modified by an effect (such as that of Vizier of Remedies), you can activate the ability even if paying the cost causes no counters to be put on Devoted Druid.
  • You put the -1/-1 counter on Devoted Druid as a cost to activate its ability, not when it resolves. If paying the cost causes Devoted Druid to have 0 toughness, it's put into your graveyard before you can untap it and before you can even pay the cost again.
  • Prices

    Seller Price
    Manapool / 20.43 USD 11.46 USD
    Tcgplayer 14.35 USD / 31.08 USD
    Cardkingdom / 32.99 USD 23.99 USD
    Cardmarket / 14.99 EUR 9.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Put a -1/-1counteron this creature: Untap this creature.

    Heroic Intervention #66 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
  • The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Permanents you control gain hexproof and indestructible until end of turn.

    Selfless Safewright #193p Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke Flash

    Rules

  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • You choose the creature type as Selfless Safewright's last ability resolves. Once the ability starts to resolve, players can't respond to the choice or take any actions until the ability finishes resolving.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 2.49 USD
    Manapool 1.04 USD / 0.98 USD
    Cardmarket / 0.84 EUR 0.65 EUR
    Tcgplayer 0.9 USD / 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

    Selfless Spirit #167 Creature — Spirit Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The set of creatures affected by Selfless Spirit's last ability is determined as the ability resolves. Creatures you begin to control later in the turn won't gain indestructible.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD
    Manapool 0.3 USD
    Cardkingdom 1.49 USD
    Cardmarket 0.88 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

    Sigrid, God-Favored #29p Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Protection

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • If Sigrid leaves the battlefield before the triggered ability resolves, the target creature won't be exiled. It will remain an attacking or blocking creature.
  • If a token creature is exiled this way, it will cease to exist and won't return to the battlefield.
  • Some Gods in other sets have abilities that say they aren't creatures under certain conditions. If one of them isn't a creature (and thus also not a God), Sigrid won't have protection from it.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.59 USD
    Manapool 0.17 USD / 0.34 USD
    Cardmarket / 0.71 EUR 0.49 EUR
    Tcgplayer / 0.81 USD 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

    Tajuru Preserver #211 Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As a spell or ability an opponent controls resolves, if it would force you to sacrifice a permanent (as the annihilator ability does), you just don’t. That part of the effect does nothing. If that spell or ability gives you the option to sacrifice a permanent (as Prowling Pangolin’s ability does), you can’t take that option.
  • If a spell or ability an opponent controls instructs you to perform an action unless you sacrifice a permanent (as Ogre Marauder does), you can’t choose to sacrifice a permanent. You must perform the action. On the other hand, if a spell or ability an opponent controls instructs you to sacrifice a permanent unless you perform an action (as Rishadan Brigand does), you can choose whether or not to perform the action. If you don’t perform the action, nothing happens, since you can’t sacrifice any permanents.
  • This ability affects only sacrifices. It won’t stop a creature from being put into the graveyard due to lethal damage or having 0 toughness, and it won’t stop a permanent from being put into the graveyard due to the “legend rule.” None of these are sacrifices; they’re the result of game rules.
  • You may sacrifice a permanent as a special action, even if the effect that allows you to do so comes from an opponent’s permanent (such as Damping Engine or Volrath’s Curse). No one controls special actions.
  • You may sacrifice a permanent to pay the activation cost of an ability, even if that ability comes from a permanent an opponent controls (such as Excavation).
  • You may still sacrifice permanents to pay the costs of spells you cast and abilities you activate, or because a resolving spell or ability you control instructs or allows you to do so. Notably, you may still sacrifice Eldrazi Spawn creature tokens for mana.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD / 24.99 USD
    Manapool / 7.59 USD 3.12 USD
    Tcgplayer 3.97 USD / 25.76 USD
    Cardmarket / 5.8 EUR 3.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells and abilities your opponents control can't cause you tosacrificepermanents.