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"Find me cards equivalent to: Sephiroth, Planet's Heir"

Equivalent cards to Sephiroth, Planet's Heir in B/U (Dimir) colors with similar mechanics:
1. The Scarab God — Legendary creature, cares about opponent's graveyard creatures.
2. Ghisa and Geralf — Legendary creature, cares about creatures dying.
3. Gisa Glorious Resurrector — Black, but fits the death trigger and interaction theme.
4. Vela the Night-Clad — Legendary creature, benefits from creatures dying, intimidate (evasion like vigilance for unblockable).
5. Teysa, Envoy of Ghosts — White/black, has vigilance and punishes enemies for attacking (not Dimir, but related to abilities).

None are exact, but these capture key elements: legendary, Dimir colors, abilities related to death triggers or reverse board wipes. Sephiroth, Planet's Heir is still the specific blend you want.

Found Cards

4 Results

Sephiroth, Planet's Heir

Teysa, Envoy of Ghosts

The Scarab God

Vela the Night-Clad

Sephiroth, Planet's Heir #2025-14 Legendary Creature — Human Avatar Soldier

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Avatar
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 4.35 EUR
    Tcgplayer 0.95 USD
    Manapool 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1counteron Sephiroth.

    Teysa, Envoy of Ghosts #234 Legendary Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Protection Vigilance

    Rules

  • Protection from creatures means that Teysa, Envoy of Ghosts can’t be the target of abilities of creatures or abilities of creature cards in other zones, such as bloodrush abilities. Teysa also can’t be blocked by creatures, and all damage that would be dealt to Teysa by creatures is prevented.
  • Teysa’s controller gets the Spirit creature token, not the controller of the creature that dealt combat damage.
  • Teysa’s last ability doesn’t target the creature. It will destroy a creature with hexproof or protection from white, for example.
  • You get a Spirit creature token even if Teysa’s triggered ability doesn’t destroy the creature (perhaps because it regenerated or has indestructible).
  • Prices

    Seller Price
    Tcgplayer 2.24 USD
    Cardmarket 0.45 EUR
    Manapool 0.41 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, protection from creatures Whenever a creature deals combat damage to you,destroythat creature. Create a 1/1 white and black Spirit creature token with flying.

    The Scarab God #145s Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
  • The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
  • In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.
  • The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).
  • Prices

    Seller Price
    Manapool 20.84 USD
    Tcgplayer 36.46 USD
    Cardmarket 16.32 EUR
    Cardkingdom 32.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

    Vela the Night-Clad #256 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Intimidate

    Rules

  • If Vela leaves the battlefield at the same time as other creatures you control, its ability will trigger for each of those creatures.
  • Prices

    Seller Price
    Cardmarket 0.52 EUR
    Tcgplayer 0.33 USD
    Manapool 0.15 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.