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"Find me cards equivalent to: Seraphic Greatsword"

Equivalent cards to Seraphic Greatsword (White, Artifact — Equipment, creature boost, creates white Angel tokens):
1. Sigardian Evangel (creates white Human tokens, not Equipment)
2. Angelic Armaments (Equipment, grants flying, creates white Angel tokens temporarily)
3. Moonsilver Spear (Artifact — Equipment, colorless, but creates 4/4 white Angel token with flying when equipped creature attacks)
4. Sword of Hearth and Home (Equipment, white in effect, but doesn't create Angel tokens; included for being a white-friendly, strong Equipment)

All cards except Sigardian Evangel are Equipment; Moonsilver Spear is the closest functional match.

Found Cards

5 Results

Angelic Armaments

Moonsilver Spear

Seraphic Greatsword

Sigardian Evangel

Sword of Hearth and Home

Angelic Armaments #212 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.55 USD 0.17 USD
    Manapool / 0.25 USD 0.15 USD
    Cardmarket / 0.32 EUR 0.07 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Moonsilver Spear #217★ Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.32 EUR
    Tcgplayer 2.05 USD
    Manapool 1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip

    Seraphic Greatsword #624 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Although the Angel token created by the triggered ability is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • Once the triggered ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll create an Angel token even if the player the equipped creature attacked doesn't have the most life as the ability resolves.
  • Seraphic Greatsword's triggered ability won't trigger if the equipped creature attacks a planeswalker controlled by the player with the most life.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 4.99 USD
    Cardmarket / 1.93 EUR 1.8 EUR
    Tcgplayer 1.57 USD / 3.64 USD
    Manapool 1.29 USD / 3.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip

    Sigardian Evangel #258 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A conjured card’s owner is the player who was instructed to conjure it.
  • Conjured cards are not tokens. Treat conjured cards just as you would treat regular cards. They can move between zones just like any other card and continue to exist for the duration of the game. At the end of the game, make sure to remove all conjured cards from your deck.
  • To conjure a card in a game of tabletop Magic, use the Gatherer card database at Gatherer.Wizards.com to find the official text for the card you’re conjuring. Then put the appropriate conjured card into the appropriate zone.
  • You can represent conjured cards using objects from outside the game so long as the game state remains clear and understandable to all players. You might need to get creative. For example, while a conjured card is in a public zone, you can represent it by writing on a piece of paper or using some kind of token. But if a conjured card is put into a hidden zone, you must add an object to that zone which, while face down, is indistinguishable from other cards in your deck.
  • You do not need to own an actual copy of a card in order to conjure it, and a conjured card does not need to obey format legality or deckbuilding restrictions. For example, in a game of Mystery Booster 2 Limited, Toralf’s Disciple can conjure Lightning Bolts into your deck, even though the card Lightning Bolt isn’t found in Mystery Booster 2 and isn’t normally legal in the Limited format.
  • Prices

    Seller Price
    Cardmarket 10.37 EUR
    Tcgplayer 6.49 USD
    Cardkingdom 15.99 USD
    Manapool 6.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand.Discardthat card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control.

    Sword of Hearth and Home #136 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • As Sword of Hearth and Home's second ability resolves, the land and the creature will enter the battlefield at the same time.
  • If the creature you own is a token, it won't return to the battlefield. It will stay in exile and cease to exist after the ability finishes resolving.
  • If you choose a target creature you own and that creature isn't a legal target as the triggered ability tries to resolve, that ability won't resolve and none of its effects will happen. You won't search for a basic land card.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Tcgplayer 11.69 USD
    Manapool 10.4 USD
    Cardmarket 8.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, thenshuffle Equip