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"Find me cards equivalent to: Serene Master"

Equivalent cards to Serene Master (White, Creature — Human Monk, power-exchange effect) are rare, but here are some similar cards:
1. Mirror-Sigil Sergeant — White, has a unique but not power-exchanging effect, close in being a Human and white.
2. Mirror Entity — White, Changeling; can set all creatures' power and toughness.
3. Shining Shoal — White, can redirect damage, somewhat related to combat trickery.

None match exactly—Serene Master is unique in its specific on-blocking power exchange in White. Closest in mechanical spirit might be Mirror Entity.

Found Cards

4 Results

Mirror Entity

Mirror-Sigil Sergeant

Serene Master

Shining Shoal

Mirror Entity #2514 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Changeling

    Rules

  • Activating the ability with X = 0 will cause all creatures you control to become 0/0 and be put into the graveyard.
  • Changeling applies in all zones, not just the battlefield.
  • Mirror Entity's ability overwrites any effects that previously set a creature's base power and/or toughness. Any existing effects or counters that raise or lower a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.
  • Prices

    Seller Price
    Tcgplayer 5.4 USD / 7.72 USD
    Cardkingdom 3.99 USD / 6.99 USD
    Manapool 4.42 USD / 6.83 USD
    Cardmarket 3.61 EUR / 3.73 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

    Mirror-Sigil Sergeant #12 Creature — Rhino Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • Here are the weird exceptions. If any copy effects have affected the Mirror-Sigil Sergeant whose ability triggered, they're taken into account when the token is created. For example: -- If Mirror-Sigil Sergeant's ability triggers, then Mirror-Sigil Sergeant temporarily becomes a copy of another creature before its ability resolves (due to Mirrorweave, perhaps), the token will be a copy of whatever creature the Mirror-Sigil Sergeant is currently a copy of. After the turn ends, the Mirrorweaved Mirror-Sigil Sergeant reverts back to what it was, but the token will stay as it is. -- If the copy ability of a creature (such as Cemetery Puca, perhaps) makes it become a copy of Mirror-Sigil Sergeant and gain another ability, the token created by this creature at the beginning of your upkeep will be a Mirror-Sigil Sergeant with that additional ability.
  • Here’s the detailed version of what happens. As the token is created, it checks the printed values of the Mirror-Sigil Sergeant it’s copying — or, if the Mirror-Sigil Sergeant whose ability triggered was itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield — as well as any copy effects that have been applied to it. It won’t copy counters on the Mirror-Sigil Sergeant, nor will it copy other effects that have changed Mirror-Sigil Sergeant’s power, toughness, types, color, or so on.
  • If Mirror-Sigil Sergeant has left the battlefield by the time its triggered ability resolves, you’ll still put a token onto the battlefield. That token has the copiable values of the characteristics of Mirror-Sigil Sergeant as it last existed on the battlefield.
  • Normally, when a token is created by this ability, it will simply be a Mirror-Sigil Sergeant, so it’ll also have the token-creating ability. (See the other ruling for weird exceptions.) At the beginning of your next upkeep, if you still control the original Sergeant, the token copy, and a blue permanent, you’ll get two more token copies; the turn after that you’ll get four; then eight; and so on.
  • The “intervening ‘if’ clause” means that (1) the ability won’t trigger at all unless you control a permanent of the specified color, and (2) the ability will do nothing unless you control a permanent of the specified color at the time it resolves.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 7.99 USD
    Cardmarket 1.02 EUR / 3.02 EUR
    Manapool 0.93 USD / 2.16 USD
    Tcgplayer / 3.41 USD 1.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.

    Serene Master #20 Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any power-modifying effects, counters, Auras, or Equipment will apply to the creatures’ new powers. For example, say Serene Master is enchanted with Lightning Talons, which gives it +3/+0, and it blocks a 5/5 creature. After the exchange, Serene Master would be an 8/2 creature (its power became 5, which was then modified by Lightning Talons), and the other creature would be 3/5.
  • If Serene Master blocks multiple creatures, its ability will trigger only once, and it will exchange power with only the target creature. (Note that Serene Master can’t block multiple creatures normally.)
  • The exchange is made only if both Serene Master and the target creature are on the battlefield when the ability resolves.
  • When Serene Master’s ability resolves, its power becomes equal to the former power of the target creature. At the same time, that creature’s power will become equal to Serene Master’s former power.
  • Prices

    Seller Price
    Manapool 0.46 USD
    Cardkingdom 0.99 USD
    Cardmarket / 0.52 EUR 0.51 EUR
    Tcgplayer 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.

    Shining Shoal #21 Instant — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the player or creature that was targeted is no longer playing or on the battlefield when the damage would occur, the damage isn’t redirected.
  • The redirection protects both you and your creatures from the source. If the source would deal more than X damage to multiple objects, you decide which damage is redirected until X is used up. For example, your opponent casts a spell that deals 1 damage to you and 1 damage to two of your creatures. If you cast Shining Shoal with X = 2, you can have damage to you and one creature redirected to the target, or you could have damage to both creatures redirected.
  • Prices

    Seller Price
    Tcgplayer / 6.99 USD 1.91 USD
    Cardkingdom 1.99 USD / 22.99 USD
    Cardmarket / 16.41 EUR 2.11 EUR
    Manapool 1.12 USD / 5.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile a white card with mana value X from your hand rather than pay this spell's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.