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"Find me cards equivalent to: Serene Master"

Equivalent (similar effect, white, combat trick theme):

  • Serene Master (your searched card)
  • Mirror Match (white/blue; swaps stats of creatures in combat)
  • Fumiko the Lowblood (not white, but has blocking interaction; not very equivalent)
  • Gideon's Intervention (prevents damage, not power swapping)
  • Aikido style white cards often redirect or swap damage but not specifically power.

None perfectly match Serene Master in white with a direct power exchange on block. Closest: just Serene Master itself for that exact effect. White rarely does temporary stat swaps; it's unique on this card.

Found Cards

4 Results

Fumiko the Lowblood

Gideon's Intervention

Mirror Match

Serene Master

Fumiko the Lowblood #155 Legendary Creature — Human Samurai

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fumiko's ability doesn't force an opponent to pay for effects in order to be able to attack with their creatures (such as Ghostly Prison, for example).
  • Fumiko's ability doesn't force tapped creatures or creatures with summoning sickness to attack.
  • X is variable. The bushido bonus is calculated each time Fumiko's bushido trigger resolves, based on the number of attackers at that time.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.35 USD
    Tcgplayer 0.56 USD
    Cardmarket 0.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.

    Gideon's Intervention #15s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose the name of a split card, you choose one name, not both. For example, you could name Failure or Comply, but not Failure // Comply. Opponents are still allowed to cast the half you didn't choose.
  • You may choose the name of a land card. Cards with that name can still be played (since lands are never cast), but damage they would deal to you and your permanents will be prevented.
  • You must choose the name of a card, not the name of a token. For example, you can't choose "Zombie Token." However, if a token happens to have the same name as a card (such as an embalmed creature token), you can choose it.
  • There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.57 USD
    Cardmarket 0.95 EUR
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

    Mirror Match #13 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A token created by Mirror Match will be blocking the creature it’s copying even if that creature can’t be blocked or has an ability that would stop the token creature from blocking it (such as menace or protection). This is also true even if the token creature has an ability that would stop it from being declared as a blocker.
  • Although the tokens enter the battlefield blocking, they were never declared as blockers. Abilities that trigger whenever a creature blocks won’t trigger. If there are any costs to have a creature block, those costs won’t apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If Mirror Match creates more than one token for any given attacking creature (due to an effect such as the one Doubling Season creates), each of those tokens will enter the battlefield blocking the creature it’s a copy of. All of those tokens will be exiled by the delayed triggered ability.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If the copied creature is a token, the token created by Mirror Match copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.
  • If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
  • If the tokens aren’t creatures (perhaps because the attacking creature was an animated land), they’ll enter the battlefield but they won’t be blocking. Attacking creatures that weren’t otherwise blocked will remain unblocked.
  • The delayed triggered ability that exiles the tokens will trigger at end of combat no matter what happens to the original creature.
  • Prices

    Seller Price
    Tcgplayer 0.38 USD
    Cardmarket 0.33 EUR
    Cardkingdom 0.39 USD
    Manapool 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.

    Serene Master #20 Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any power-modifying effects, counters, Auras, or Equipment will apply to the creatures’ new powers. For example, say Serene Master is enchanted with Lightning Talons, which gives it +3/+0, and it blocks a 5/5 creature. After the exchange, Serene Master would be an 8/2 creature (its power became 5, which was then modified by Lightning Talons), and the other creature would be 3/5.
  • If Serene Master blocks multiple creatures, its ability will trigger only once, and it will exchange power with only the target creature. (Note that Serene Master can’t block multiple creatures normally.)
  • The exchange is made only if both Serene Master and the target creature are on the battlefield when the ability resolves.
  • When Serene Master’s ability resolves, its power becomes equal to the former power of the target creature. At the same time, that creature’s power will become equal to Serene Master’s former power.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Tcgplayer 0.66 USD
    Cardmarket / 0.52 EUR 0.58 EUR
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.