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"Find me cards equivalent to: Servant of Tymaret"

Equivalent cards to Servant of Tymaret (black creature, life drain, regeneration, untap/inspired ability) include:

  • Disciple of Phenax: Also a black Zombie creature from the same set (Theros), triggers an effect when it enters the battlefield (discards).
  • Cauldron Haze: Grants persist and some resilience, fits the black regeneration/sustain theme.
  • Gray Merchant of Asphodel: Black Zombie, drains life equal to your devotion to black when it enters the battlefield.
  • Cadaver Imp: Black creature, brings back creatures from graveyard, shares some utility and Zombie type.
  • Orzhov Enforcer: Black creature, has afterlife for resilience but not life drain.

No exact card has inspired with life drain and regenerate, but Servant of Tymaret itself is unique for its combination. Gray Merchant of Asphodel is closest on the life drain from a black Zombie.

Found Cards

6 Results

Cadaver Imp

Cauldron Haze

Disciple of Phenax

Gray Merchant of Asphodel

Orzhov Enforcer

Servant of Tymaret

Cadaver Imp #31 Creature — Imp

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Imp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.52 USD
    Cardmarket / 0.19 EUR 0.19 EUR
    Manapool 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you may return target creature card from your graveyard to your hand.

    Cauldron Haze #84 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature has multiple instances of persist, the result is largely the same as having just one instance of persist. When the creature is put into a graveyard, each persist ability will trigger. The first one to resolve will return the creature to the battlefield with a -1/-1 counter on it. The rest will do nothing.
  • If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, that permanent will not have persist.
  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 6.73 USD / 45.19 USD
    Cardkingdom / 32.99 USD 7.49 USD
    Cardmarket 2.77 EUR / 15.09 EUR
    Manapool 4.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Disciple of Phenax #84 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Use your devotion to black as the triggered ability resolves to determine how many cards will be revealed. If Disciple of Phenax is still on the battlefield at that time, its mana cost will count toward your devotion to black.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.07 USD / 0.27 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.3 EUR 0.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)

    Gray Merchant of Asphodel #34 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • The amount of life you gain is the total amount of life lost, not simply the value of X.
  • Prices

    Seller Price
    Cardkingdom 74.99 USD
    Tcgplayer 67.97 USD
    Manapool 57.31 USD
    Cardmarket 54.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

    Orzhov Enforcer #87 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Afterlife Deathtouch

    Rules

  • Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.
  • Prices

    Seller Price
    Tcgplayer / 0.25 USD 0.22 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.18 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

    Servant of Tymaret #82 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A creature taps when its regeneration shield is used, not when the shield is created. Notably, you won’t be able to use Servant of Tymaret’s last ability to tap it so that its inspired ability will trigger unless Servant of Tymaret would be destroyed.
  • If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
  • If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
  • Inspired abilities don’t trigger when the creature enters the battlefield.
  • Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.06 USD / 0.46 USD
    Cardmarket 0.06 EUR / 0.21 EUR
    Manapool 0.15 USD / 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Inspired — Whenever this creature becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. : Regenerate this creature.