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"Find me cards equivalent to: Sever the Bloodline"

Here are cards similar to Sever the Bloodline (Sorcery, Black, exiles creatures):
1. Crux of Fate — Destroys all Dragons or non-Dragons (not exile, but sweeper, black sorcery).
2. Extirpate — Exiles target card from graveyard and all cards with the same name, but not a creature on battlefield.
3. Damnation — Destroys all creatures, not exile or by name.
4. Ritual of Soot — Destroys all creatures with CMC 3 or less.

Closest black sorcery with exile and mass removal:

  • Dread Fugue — Exiles but only from hand, not battlefield.
  • Unlicensed Disintegration (black/red) destroys, not exiles.

Summary: There are no exact equivalents to Sever the Bloodline in mono-black sorcery, but Crux of Fate and Ritual of Soot are closest in function for mass removal, though they do not exile or use the same name mechanic. Sever the Bloodline remains unique for exiling all creatures with the same name.

Found Cards

7 Results

Crux of Fate

Damnation

Dread Fugue

Extirpate

Ritual of Soot

Sever the Bloodline

Unlicensed Disintegration

Crux of Fate #88 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 10.99 USD 22.99 USD 27.99 USD
    Cardmarket 15.12 EUR
    Manapool 12.26 USD 20.28 USD 17.38 USD
    Tcgplayer 12.53 USD 19.06 USD 19.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroyall Dragon creatures. •Destroyall non-Dragon creatures.

    Damnation #2019 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 17.31 USD / 16.73 USD
    Cardmarket 16.15 EUR / 15.77 EUR
    Manapool 16.2 USD / 17.71 USD
    Cardkingdom 22.99 USD / 22.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures. They can't be regenerated.

    Dread Fugue #374 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cleave

    Rules

  • A cleave cost is an alternative cost that's paid instead of the spell's mana cost. Casting a spell for its cleave cost doesn't change the spell's mana value.
  • If an effect allows you to “cast a spell without paying its mana cost,” you can't cast that spell for its cleave cost.
  • If you cast a spell for its cleave cost, that spell doesn't have any of the text in square brackets while it's on the stack.
  • You can't cast a spell for both its cleave cost and another alternative cost. For example, if an effect gives an Alchemist's Retrieval in your graveyard a flashback cost of {U}, you can't cast it from your graveyard for its cleave cost.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 0.39 USD
    Manapool 0.19 USD / 2.05 USD
    Cardmarket / 2.35 EUR 0.21 EUR
    Tcgplayer / 0.93 USD 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.

    Extirpate #84 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Because the first step of casting a spell is to move it from the zone it's in, Extirpate can't be used to stop a spell with flashback from being cast after its controller has announced that they're casting it.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • You don't have to find and exile cards with the same name as the target card in its owner's hand or library if you don't want to, but you do have to exile the cards from the player's graveyard.
  • Prices

    Seller Price
    Tcgplayer 1.34 USD / 4.99 USD
    Cardmarket / 5.22 EUR 0.76 EUR
    Cardkingdom 4.49 USD
    Manapool / 6.62 USD 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

    Ritual of Soot #84s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Tcgplayer 1.1 USD
    Manapool 0.65 USD
    Cardmarket 0.77 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures with mana value 3 or less.

    Sever the Bloodline #33 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • A double-faced creature only has the name of the face that's up. For example, if Village Ironsmith is targeted by Sever the Bloodline, Ironfang wouldn't be exiled.
  • If the targeted creature is an illegal target by the time Sever the Bloodline resolves, it won't resolve and none of its effects will happen. No creatures will be exiled.
  • Only creatures on the battlefield will be exiled. In other zones, they're "creature cards," not "creatures."
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Unless a token is a copy of another permanent or was explicitly given a name by the effect that created it, its name is the subtypes it was given when it was created plus the word "Token." For example, if an effect creates a 1/1 Soldier creature token, that token is named "Soldier Token."
  • If the target creature is an illegal target by the time Sever the Bloodline tries to resolve, the spell won’t resolve. You won’t exile any creatures at all.
  • Sever the Bloodline has only one target. Other creatures with the same name will be exiled even if they have hexproof or protection.
  • Unless a token is a copy of another permanent or was explicitly given a name by the effect that created it, its name is the subtypes it was given when it was created plus the word “Token.” For example, if an effect creates a 1/1 Soldier creature token, that token is named “Soldier Token.”
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Unlicensed Disintegration #255 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Unlicensed Disintegration tries to resolve, the spell won't resolve. It won't deal damage to any player. If the target is legal but not destroyed (most likely because it has indestructible), its controller is dealt 3 damage.
  • Whether or not you control an artifact is checked only after the creature is destroyed while Unlicensed Disintegration is resolving. For example, if you destroy a Fairgrounds Warden that exiled your artifact creature, Unlicensed Disintegration deals 3 damage to Fairgrounds Warden's controller.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.