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"Find me cards equivalent to: Shadowbane"

Equivalent cards to Shadowbane (type: Instant, color: White):
1. Holy Day — Prevent all combat damage that would be dealt this turn.

Reason: Prevents damage, instant, white.
2. Prevent Damage — Safe Passage — Prevent all damage that would be dealt to you and creatures you control this turn.

Reason: Prevents all types of damage, white instant.
3. Comeuppance — Prevent all damage that would be dealt to you and creatures you control, then reflect it to the source's controller.

Reason: Prevents damage, white instant, higher mana cost but similar function.
4. Blessed Respite — Prevent all combat damage that would be dealt this turn.

Reason: Prevents damage, instant, white.

All are white instants that prevent damage, like Shadowbane. Only Shadowbane gives extra life vs. black sources.

Found Cards

5 Results

Blessed Respite

Comeuppance

Holy Day

Safe Passage

Shadowbane

Blessed Respite #150 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you target yourself with Blessed Respite, it will not be shuffled into your library. It will go to your graveyard after it resolves.
  • You may cast Blessed Respite even if there are no cards in the target player's graveyard. If you do, they will still shuffle their library and combat damage will still be prevented.
  • Prices

    Seller Price
    Tcgplayer / 0.6 USD 0.48 USD
    Cardkingdom / 1.49 USD 0.99 USD
    Manapool 0.15 USD / 0.56 USD
    Cardmarket / 0.58 EUR 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

    Comeuppance #1 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Comeuppance's effect is not a redirection effect. If it prevents damage, Comeuppance (not the original source) deals damage to the permanent or player as part of that prevention effect. Comeuppance is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don't affect the new damage. The new damage is not combat damage, even if the prevented damage was.
  • Prices

    Seller Price
    Manapool 5.47 USD / 6.46 USD
    Cardkingdom / 9.99 USD 4.99 USD
    Cardmarket 2.16 EUR / 4.77 EUR
    Tcgplayer / 7.17 USD 4.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

    Holy Day #23 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 0.39 USD
    Manapool 0.15 USD
    Tcgplayer 0.27 USD / 4.95 USD
    Cardmarket / 1.06 EUR 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all combat damage that would be dealt this turn.

    Safe Passage #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Safe Passage doesn’t prevent damage that would be dealt to planeswalkers you control.
  • Safe Passage has no effect on damage that’s already been dealt.
  • Safe Passage prevents all damage, not just combat damage, that would be dealt to you and creatures you control this turn.
  • Safe Passage will prevent damage dealt to creatures that weren’t on the battlefield at the time it resolved.
  • Prices

    Seller Price
    Cardmarket 0.15 EUR / 1.13 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.29 USD 0.15 USD
    Tcgplayer / 0.35 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you and creatures you control this turn.

    Shadowbane #38 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This only prevents damage the chosen source would deal to you or a creature you control. If the creature would deal damage to another player, a planeswalker, or a creature you don’t control, it does not get prevented.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.17 EUR
    Tcgplayer 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.