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"Find me cards equivalent to: Shambling Suit"

Equivalent cards to Shambling Suit (artifact creature, colorless, with power based on artifacts/enchantments):

  • Nettlecyst (colorless, living weapon equipment; equipped creature gets +X/+X where X = artifacts/enchantments you control)
  • Karnstruct (the token created by Karn, Scion of Urza; power/toughness equal to artifacts you control)
  • Ensoul Artifact doesn’t create a creature but animates an artifact to a creature.
  • Cyberdrive Awakener gives all artifacts +2/+2 and flying, but not exactly the same effect.

Closest direct equivalents are Nettlecyst and Karnstruct. Both are colorless and scale with artifacts. There is no exact copy for the artifact + enchantment clause except Nettlecyst.

Found Cards

5 Results

Cyberdrive Awakener

Ensoul Artifact

Karn, Scion of Urza

Nettlecyst

Shambling Suit

Cyberdrive Awakener #53 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 4/4
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.21 EUR / 3.14 EUR
    Cardkingdom 4.49 USD
    Manapool 1.69 USD / 4.73 USD
    Tcgplayer / 11.61 USD 3.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

    Ensoul Artifact #3 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +1/+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.
  • If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ensoul Artifact becomes attached to the artifact will overwrite this effect.
  • The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it usually can't be attached to another creature. If it was attached to a creature, it becomes unattached.
  • The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

    Karn, Scion of Urza #1419★ Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A token created by Karn's last ability will count itself, so it'll be at least 1/1.
  • Karn is colorless but not an artifact. The Construct tokens created by Karn's last ability don't count Karn.
  • Prices

    Seller Price
    Tcgplayer 4.57 USD
    Manapool 4.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silvercounteron it.
    −1 Put a card you own with a silvercounteron it from exile into your hand.
    −2 Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

    Nettlecyst #91379 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If a permanent you control is both an artifact and an enchantment, count it only once when determining the bonus from an equipped Nettlecyst.
  • If the Phyrexian Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • If the living weapon trigger causes two Phyrexian Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • The Phyrexian Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • The living weapon ability has been updated so that the triggered ability creates Phyrexian Germ tokens rather than Germ tokens. This update applies to all cards with living weapon.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip

    Shambling Suit #796 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: */3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent that's both an artifact and an enchantment is only counted once.
  • As long as Shambling Suit is on the battlefield, its ability will count itself, so it'll be at least 1/3.
  • The ability that defines Shambling Suit's power works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Cardkingdom 0.39 USD
    Cardmarket 0.21 EUR / 0.02 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.