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"Find me cards equivalent to: Shanna, Sisay's Legacy"

Equivalent cards to Shanna, Sisay's Legacy (Legendary, Green/White, self-pumping, some hexproof) include:
1. Sigarda, Heron's Grace — Green/White, Legendary, Human, hexproof from black spells.
2. Tajic, Legion's Edge — White/Red but close, Legendary, Human prevents noncombat damage.
3. Elesh Norn, Mother of Machines — Mono-white, Legendary, Human, offers protection, but not pump.

Closest in GW:

  • Shalai, Voice of Plenty — Green/White, Legendary, gives hexproof to you/creatures and pumps team.


Reason:

There are few GW legendary humans with both pump and targeting protection, but Shalai, Voice of Plenty is closest in both color and partial effect.

Found Cards

5 Results

Elesh Norn, Mother of Machines

Shalai, Voice of Plenty

Shanna, Sisay's Legacy

Sigarda, Heron's Grace

Tajic, Legion's Edge

Elesh Norn, Mother of Machines #419 Legendary Creature — Phyrexian Praetor

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 4/7
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Praetor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Abilities that apply "as [this permanent] enters the battlefield," such as choosing a card type with Stenn, Paranoid Partisan, are also unaffected.
  • Elesh Norn's abilities don't look at who controls the permanent entering the battlefield, only who controls the permanent that has the triggered ability. For example, if you control Elesh Norn and a permanent with the ability "Whenever a creature enters the battlefield, you gain 1 life," a creature entering the battlefield under an opponent's control will cause that ability to trigger twice.
  • Elesh Norn's first ability doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • Elesh Norn's second and third ability each affects a permanent's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that permanent enters the battlefield. Such triggered abilities start with "when" or "whenever." Some keyword abilities also include a triggered ability that happens when a permanent enters the battlefield, such as For Mirrodin!
  • If a permanent entering the battlefield at the same time as Elesh Norn (including Elesh Norn itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
  • If you somehow control two Elesh Norns, a permanent entering the battlefield causes abilities to trigger three times, not four. A third Elesh Norn causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
  • In a Two-Headed Giant game, Elesh Norn does not affect triggered abilities of permanents your teammate controls.
  • In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
  • Replacement effects are unaffected by Elesh Norn's abilities. For example, a creature that enters the battlefield under your control with one +1/+1 counter on it won't receive an additional +1/+1 counter.
  • Similarly, a permanent entering the battlefield at the same time as Elesh Norn (still including Elesh Norn) won't cause abilities of permanents an opponent controls to trigger.
  • Prices

    Seller Price
    Manapool 215.25 USD
    Tcgplayer 177.43 USD
    Cardkingdom 249.99 USD
    Cardmarket 110.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.

    Shalai, Voice of Plenty #35s Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 5.17 USD
    Cardkingdom 9.99 USD
    Tcgplayer 9.25 USD
    Cardmarket 5.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1counteron each creature you control.

    Shanna, Sisay's Legacy #204s Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As long as it's on the battlefield, Shanna's last ability will count itself, so it'll be at least 1/1.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Shanna may become lethal if other creatures you control leave the battlefield during that turn.
  • Shanna's ability that modifies its power and toughness applies only while it's on the battlefield. In all other zones, it's a 0/0 creature card.
  • Spells your opponents control can target Shanna.
  • Prices

    Seller Price
    Tcgplayer 1.08 USD
    Cardmarket 0.41 EUR
    Cardkingdom 0.49 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.

    Sigarda, Heron's Grace #242 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

    Tajic, Legion's Edge #204p Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Mentor

    Rules

  • If Tajic and other creatures you control would be dealt lethal noncombat damage at the same time, the damage that would be dealt to your other creatures is prevented.
  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • Prices

    Seller Price
    Manapool 0.78 USD / 1.94 USD
    Cardmarket 0.3 EUR / 0.81 EUR
    Cardkingdom 1.99 USD / 3.49 USD
    Tcgplayer / 5.87 USD 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. : Tajic gains first strike until end of turn.