🤖 ManaHive AI
"Find me cards equivalent to: Shardmage's Rescue"
Closest equivalents to Shardmage's Rescue (White, Enchantment — Aura, flash, hexproof, +1/+1):
1. Sentinel's Eyes — Enchantment — Aura, white, gives +1/+1 and vigilance (no flash or hexproof).
2. Gods Willing — Not an Aura, but white instant that gives hexproof-like effect for a turn.
3. Stalwart Shield-Bearers — Not an Aura, but white creature boosting defense.
4. Karametra's Blessing — White instant, not an Aura, but gives hexproof and indestructible for a turn.
None match all attributes exactly. White Auras with flash and temporary hexproof are very rare—Emerge Unscathed and similar are instants, not Auras. The card you described, Shardmage's Rescue, is almost unique.
Found Cards
6 Results
Emerge Unscathed
Gods Willing
Karametra's Blessing
Sentinel's Eyes
Shardmage's Rescue
Stalwart Shield-Bearers
Emerge Unscathed #20 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Abilities/Keywords
Rebound
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Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
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Modern
Oathbreaker
Oldschool
Pauper
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Pioneer
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Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)Gods Willing #7 Instant
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| Rarity: | Rare |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Abilities/Keywords
Scry
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Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.Karametra's Blessing #26 Instant
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| Rarity: | Common |
| Converted Cost: | 1 |
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| Layout: | Normal |
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| Saltiness: |
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don'tdestroyit.)Sentinel's Eyes #36 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Abilities/Keywords
Enchant
Escape
Rules
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Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—Shardmage's Rescue #411 Enchantment — Aura
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Abilities/Keywords
Enchant
Flash
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Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Flash Enchant creature you control As long as this Aura entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.Stalwart Shield-Bearers #46 Creature — Human Soldier
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| Rarity: | Common |
| Converted Cost: | 2 |
| Power/Toughness: | 0/3 |
| Types: | |
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| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Defender
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage