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"Find me cards equivalent to: Shared Fate"

Equivalent cards to Shared Fate (Blue, Enchantment, disruptive draw effect):
1. Knowledge Pool – Artifact, but blue-focused, changes how spells are cast.
2. Mind's Dilation – Blue enchantment, lets you cast opponents' spells when they draw.
3. Omen Machine – Artifact, prevents drawing and exiles top cards for casting.
4. Timesifter – Artifact, controls extra turns based on exiled cards (disrupts draw).
5. Psychic Possession – Blue enchantment, you skip your draw to draw when an enchanted opponent draws.


Reason: There are no blue enchantments exactly like Shared Fate, but these cards change or manipulate draw/casting in a similar disruptive way.

Found Cards

6 Results

Knowledge Pool

Mind's Dilation

Omen Machine

Psychic Possession

Shared Fate

Timesifter

Knowledge Pool #111 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Any other abilities that trigger when you cast the original spell (for example, if you cast Emrakul, the Aeons Torn) will still trigger and go on the stack.
  • If multiple Knowledge Pools are on the battlefield, keep track of which cards are exiled by each of them. Whenever a player casts a spell from their hand: -- If all Knowledge Pools are controlled by the same player, that player chooses the order in which the triggered abilities are put onto the stack. The last one put onto the stack will be the first to resolve. -- If multiple players each control one or more Knowledge Pools, the active player put their triggered abilities on the stack in any order, then each other player in turn order does the same. The last ability put onto the stack this way will be the first to resolve. -- The first triggered ability to resolve will exile the original spell, then the player who cast that spell may cast one of the nonland cards exiled by the Knowledge Pool that generated that triggered ability. The abilities of other Knowledge Pools will do nothing when they resolve, as the original spell will already have been exiled.
  • If the card has any mandatory additional costs, as Kuldotha Rebirth does, you must pay them in order to cast the spell.
  • If the card you cast without paying its mana cost has an X in its mana cost, you must choose 0 as its value.
  • If the original spell isn't exiled (perhaps because it's countered by another spell or ability before Knowledge Pool's second triggered ability resolves), the rest of the ability does nothing. The player doesn't get to cast an exiled card.
  • If there are no nonland cards exiled by Knowledge Pool, the original spell is still exiled.
  • The spell a player casts from their hand won't resolve if it's exiled, even if that spell can't be countered by spells or abilities.
  • Timing restrictions based on the card's type are ignored. For example, you can cast an exiled creature card this way. Other restrictions, such as Spinal Embrace's "Cast Spinal Embrace only during combat" are not ignored.
  • You may cast any other card exiled by Knowledge Pool, including one owned by an opponent. Any card exiled by Knowledge Pool's "enters" ability or its other triggered ability may be cast.
  • You may pay additional costs, such as kicker costs, of the exiled card.
  • Prices

    Seller Price
    Cardmarket / 2.71 EUR 0.98 EUR
    Tcgplayer / 7.32 USD 1.09 USD
    Cardkingdom / 9.99 USD 1.99 USD
    Manapool 0.72 USD / 4.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.

    Mind's Dilation #344 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs, such as escalate costs. If the card has any mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery card this way, it goes to its owner's graveyard as normal. It doesn't return to exile.
  • If you cast the card this way, it will resolve before the spell that caused Mind's Dilation's ability to trigger.
  • If you cast the exiled card, you do so as part of the resolution of Mind's Dilation's ability. You can't wait to cast it later in the turn. Timing permissions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
  • If you don't cast the card, perhaps because you choose not to or because it's a land card, it remains exiled.
  • Prices

    Seller Price
    Tcgplayer 0.85 USD
    Manapool 0.89 USD
    Cardkingdom 1.99 USD
    Cardmarket 2.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

    Omen Machine #148 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the player is unable to put the land onto the battlefield (this is rare) or cast the spell (perhaps because there are no legal targets available) as the triggered ability of Omen Machine resolves, the card simply remains in exile.
  • Putting the land onto the battlefield or casting the card is not optional.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 2.49 USD
    Manapool 0.64 USD / 6.25 USD
    Cardmarket 1.54 EUR / 6.47 EUR
    Tcgplayer / 12.55 USD 2.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

    Psychic Possession #30 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • An Aura with enchant opponent can't be attached to a permanent.
  • Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
  • If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
  • In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
  • Psychic Possession's controller, not the enchanted player, skips their draw step.
  • Prices

    Seller Price
    Cardkingdom 20.99 USD
    Manapool 6.49 USD / 91.15 USD
    Tcgplayer / 98.49 USD 17.71 USD
    Cardmarket / 22.14 EUR 6.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.

    Shared Fate #MRD-49 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If more than one Shared Fate is on the battlefield, you choose which one replaces each card draw, but you can replace a draw only once.
  • Replacing your draws isn't optional. You can't draw cards from your own library, even if all your opponents' libraries are empty.
  • The cards are exiled, not put onto the players' hands. Players can look at and play the exiled cards, but can't do anything else with them (the exiled cards can't be discarded or cycled, for example).
  • You need to pay the costs of any cards you play from the Exile zone. This could be a problem if you don't have the right colors of mana available.
  • Each Shared Fate tracks only the cards it exiled. If the Shared Fate which was responsible for a card being exiled leaves the battlefield, putting another Shared Fate onto the battlefield will not allow you to play that card again.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD
    Cardkingdom 0.69 USD
    Manapool 0.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.

    Timesifter #262 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land card has a mana value of 0.
  • Each player must exile the top card of their library at the start of each upkeep step.
  • Each time there's a tie for the highest cost, only the players involved in the tie continue.
  • If a player fails to exile a card, they can't take the extra turn.
  • If multiple extra turns are created in a game, the most recently created extra turn is taken first.
  • If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
  • Remember which player would have taken the next turn if Timesifter's ability hadn't triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • Prices

    Seller Price
    Cardkingdom / 19.99 USD 2.79 USD
    Tcgplayer / 17.25 USD 2.56 USD
    Cardmarket 0.65 EUR / 7.75 EUR
    Manapool 1.96 USD / 17.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.