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AI 🤖 Find me cards equivalent to: Sheriff of Safe Passage

Equivalent cards to Sheriff of Safe Passage (White, Human, Protection):

  • Selfless Spirit — Can be sacrificed to give creatures indestructible.
  • Dauntless Bodyguard — Can be sacrificed to protect another creature.
  • Unbreakable Formation — Instant-speed indestructibility for your team.


Reason:
All provide some form of creature protection or combat safety in White.

Results:

Dauntless Bodyguard #DOM-14 Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dauntless Bodyguard’s first ability isn’t a triggered ability and doesn’t use the stack. Players can’t respond to your choice of which creature it’s protecting.
  • If Dauntless Bodyguard enters the battlefield at the same time as another creature, that creature can’t be chosen for its ability.
  • If the chosen creature leaves the battlefield, you can’t choose a new creature for Dauntless Bodyguard to protect. If you activate its last ability in this case, no creature gains indestructible.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.

    Selfless Spirit #129 Creature — Spirit Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The set of creatures affected by Selfless Spirit's last ability is determined as the ability resolves. Creatures you begin to control later in the turn won't gain indestructible.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 0.83 EUR / 1.1 EUR
    Cardkingdom 1.49 USD
    Cardsphere 0.57 USD
    Manapool 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

    Sheriff of Safe Passage #29 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If Sheriff of Safe Passage enters the battlefield under your control at the same time as one or more other creatures, it doesn’t take those creatures into consideration when determining how many +1/+1 counters it enters the battlefield with.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.12 USD
    Cardmarket 0.1 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.09 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it plus an additional +1/+1counteron it for each other creature you control. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Unbreakable Formation #2025-5 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Unbreakable Formation affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain indestructible or vigilance and they won't get a +1/+1 counter.
  • Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don't get the addendum bonus.
  • If an effect copies a spell with an addendum ability while it's on the stack, the copy wasn't cast at all, so you won't get the addendum bonus.
  • Prices

    Seller Price
    Tcgplayer 19.79 USD
    Manapool 36.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1counteron each of those creatures and they gain vigilance until end of turn.

    Dauntless Bodyguard Creature — Human Knight Normal - ~$0.21

    Selfless Spirit Creature — Spirit Cleric Normal - ~$0.82

    Sheriff of Safe Passage Creature — Human Knight Normal - ~$0.18

    Unbreakable Formation Instant Normal - ~$28.12

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