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"Find me cards equivalent to: Sheriff of Safe Passage"

Cards equivalent to Sheriff of Safe Passage in white with similar attributes:
1. Champion of the Parish

  • Creature — Human Soldier, gets +1/+1 counters for each other Human entering the battlefield.

  • Reason: Scales with creatures, white, has +1/+1 counter synergy.
    2. Luminarch Aspirant
  • Creature — Human Cleric, puts +1/+1 counters on creatures each combat.

  • Reason: White, grows itself/others with +1/+1 counters.
    3. Serra Redeemer
  • Creature — Angel Soldier, whenever one or more creatures are given counters, gives extra +1/+1 counters.

  • Reason: Supports +1/+1 counters on white creatures.
    4. Elite Scaleguard
  • Creature — Human Soldier, bolster (puts +1/+1 counters), additional synergy with +1/+1 counters.

  • Reason: White, +1/+1 counter mechanic, scaling with other creatures.

All are white, involve +1/+1 counters, and scale or interact with your board, like Sheriff of Safe Passage. None have plot, but plot is unique to March of the Machine cards.

Found Cards

5 Results

Champion of the Parish

Elite Scaleguard

Luminarch Aspirant

Serra Redeemer

Sheriff of Safe Passage

Champion of the Parish #6 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.18 EUR / 6.59 EUR
    Cardkingdom 2.49 USD
    Manapool 0.82 USD / 4.24 USD
    Tcgplayer 1.16 USD / 9.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another Human you control enters, put a +1/+1counteron this creature.

    Elite Scaleguard #85 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bolster

    Rules

  • Bolster itself doesn't target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain's bolster ability.
  • You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket / 0.02 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1counteron it attacks, tap target creature defending player controls.

    Luminarch Aspirant #24 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Luminarch Aspirant can be the target of its own ability.
  • Prices

    Seller Price
    Manapool / 0.63 USD 0.15 USD
    Tcgplayer 0.38 USD / 1.57 USD
    Cardkingdom 0.49 USD / 0.79 USD
    Cardmarket / 0.7 EUR 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, put a +1/+1counteron target creature you control.

    Serra Redeemer #282 Creature — Angel Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Serra Redeemer's second ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is less than 2 when it enters the battlefield but becomes greater than 2 after the ability triggers, you will still put two counters on it.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.49 USD
    Cardmarket 0.23 EUR / 0.96 EUR
    Manapool 0.15 USD / 1.12 USD
    Tcgplayer / 2.07 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

    Sheriff of Safe Passage #29 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If Sheriff of Safe Passage enters the battlefield under your control at the same time as one or more other creatures, it doesn’t take those creatures into consideration when determining how many +1/+1 counters it enters the battlefield with.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Cardmarket / 0.1 EUR 0.13 EUR
    Tcgplayer 0.19 USD / 0.18 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it plus an additional +1/+1counteron it for each other creature you control. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)