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"Find me cards equivalent to: Shield of Duty and Reason"

Equivalent cards to Shield of Duty and Reason with the same color (White), type (Enchantment — Aura), and grant protection from specific colors:
1. Shield of the Oversoul

  • Grants protection from red (with white) and flying/indestructible with green.
    2. Cho-Manno's Blessing
  • Enchant creature gets protection from a color of your choice.
    3. Spectra Ward
  • Enchanted creature has protection from all colors.
    4. Eland Umbra
  • Enchanted creature gets +0/+4 and totem armor (no protection, but similar defensive Aura).


Reason: All cards are white enchantment auras that grant some form of protection or strong defensive benefit. Shield of Duty and Reason included for reference.

Found Cards

5 Results

Cho-Manno's Blessing

Eland Umbra

Shield of Duty and Reason

Shield of the Oversoul

Spectra Ward

Cho-Manno's Blessing #12 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 7.71 USD 0.23 USD
    Cardmarket 0.44 EUR / 4.84 EUR
    Cardkingdom / 10.99 USD 0.35 USD
    Tcgplayer / 8 USD 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

    Eland Umbra #19 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
  • If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
  • If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
  • If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
  • If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
  • Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
  • Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
  • Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
  • Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
  • Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
  • Prices

    Seller Price
    Cardmarket 0.23 EUR / 2.54 EUR
    Tcgplayer 0.36 USD / 2.37 USD
    Manapool 0.25 USD / 1.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it anddestroythis Aura.)

    Shield of Duty and Reason #16 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 5.5 EUR 0.77 EUR
    Cardkingdom 1.79 USD / 9.99 USD
    Tcgplayer 0.49 USD / 6.7 USD
    Manapool 0.96 USD / 4.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has protection from green and from blue.

    Shield of the Oversoul #242 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If an effect would simultaneously destroy Shield of the Oversoul and a green creature it’s enchanting, only the Shield is destroyed.
  • If the enchanted creature is both of the listed colors, it will get both bonuses.
  • If a green creature enchanted by Shield of the Oversoul is dealt lethal damage, the creature isn’t destroyed, but the damage remains on the creature. If Shield of the Oversoul stops enchanting that creature later in the turn, the creature will lose indestructible and will be destroyed.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 24.99 USD
    Manapool 1.36 USD / 18.71 USD
    Tcgplayer / 23 USD 2.2 USD
    Cardmarket 1.01 EUR / 10.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don'tdestroyit. If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying.

    Spectra Ward #36 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Although Auras that are already attached to the creature aren’t affected by Spectra Ward, the enchanted creature can’t be the target of further Aura spells that have one or more colors.
  • The protection granted by Spectra Ward won’t cause any Aura to be put into its owner’s graveyard, including Spectra Ward itself. However, if the enchanted creature gains protection from white in another way, Spectra Ward will be put into its owner’s graveyard as a state-based action.
  • Prices

    Seller Price
    Manapool 1.82 USD / 8.23 USD
    Cardkingdom 3.49 USD / 14.99 USD
    Cardmarket 2.39 EUR / 5.6 EUR
    Tcgplayer / 11.04 USD 3.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)