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"Find me cards equivalent to: Shining Armor"

Equivalent cards to Shining Armor are:
1. Honor-Worn Shaku (not Equipment, but colorless artifact)
2. Haunted Cloak — Artifact Equipment, colorless, grants vigilance and more, but not toughness.
3. Vigilante Justice — Not an equipment, instead cares about humans.
4. Accorder's Shield — Artifact Equipment, colorless, grants +0/+3 and vigilance, equip {3}, no flash or auto-attach.

Closest: Accorder's Shield is most equivalent, though it lacks flash and the automatic attach to Knights. The rest do not grant both toughness and vigilance.

All listed cards are colorless like Shining Armor. Shining Armor is the only Equipment that grants both +0/+2 and vigilance, has flash, and auto-attaches to Knights.

Found Cards

5 Results

Accorder's Shield

Haunted Cloak

Honor-Worn Shaku

Shining Armor

Vigilante Justice

Accorder's Shield #136 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.85 EUR 0.19 EUR
    Cardkingdom / 2.99 USD 0.35 USD
    Tcgplayer 0.34 USD / 2.37 USD
    Manapool 0.15 USD / 0.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Haunted Cloak #257 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Haunted Cloak to allow two new creatures to attack in the same turn.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 1.99 USD
    Tcgplayer 0.32 USD / 2.39 USD
    Cardmarket 0.18 EUR / 1.09 EUR
    Manapool / 0.55 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has vigilance, trample, and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Honor-Worn Shaku #954 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Manapool 0.42 USD
    Cardmarket / 0.15 EUR 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Tap an untapped legendary permanent you control: Untap this artifact.

    Shining Armor #243 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
  • If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.11 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Vigilante Justice #165 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.44 USD 0.06 USD
    Manapool 0.15 USD / 0.41 USD
    Cardmarket 0.11 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Human you control enters, this enchantment deals 1 damage to any target.