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"Find me cards equivalent to: Showdown of the Skalds"

Equivalent cards (same colors, type Enchantment — Saga):
1. Showdown of the Skalds
2. The Elder Dragon War (red, saga, makes tokens and deals damage)
3. Invasion of Kaldheim (Saga side is Pyre of the World Tree; red, exile cards and filtering)
4. Fable of the Mirror-Breaker (red, saga, makes tokens and loots)

White/red sagas are rare; all listed fit color and type, but mechanics are only partially similar. Closest in exile/play mechanic is Showdown of the Skalds itself.

Found Cards

2 Results

Showdown of the Skalds

The Elder Dragon War

Showdown of the Skalds #229s Enchantment — Saga

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
  • Any cards you don’t play by the end of your next turn will remain exiled.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
  • Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a sorcery card, you can cast it only during your main phase while the stack is empty.
  • Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • The cards you exile because of the chapter I ability are exiled face up.
  • Under normal circumstances, you can play a land from among the exiled cards only if you haven’t played a land yet that turn.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket 2.68 EUR / 4.47 EUR
    Tcgplayer 2.57 USD
    Manapool 2.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1counteron target creature you control.

    The Elder Dragon War #121p Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Read Ahead

    Rules

  • As a Saga with read ahead enters the battlefield, its controller chooses a number from one to that Saga's greatest chapter number. The Saga enters the battlefield with the chosen number of lore counters. Neither choosing the number nor putting the counters on the Saga use the stack, and neither can be responded to.
  • In a Two-Headed Giant game, the first chapter ability deals to damage to each player on the opposing team, reducing that team's life total by 4.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 1.99 USD
    Cardmarket / 1.06 EUR 0.41 EUR
    Manapool / 1.62 USD 0.71 USD
    Tcgplayer / 1.42 USD 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger.Sacrificeafter III.) I — This Saga deals 2 damage to each creature and each opponent. II —Discardany number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.