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"Find me cards equivalent to: Siege Elemental"

Equivalent cards to Siege Elemental (Creature — Elemental, Red, Trample, and block restriction text) are very rare, but here are a few with similar roles:
1. Surrak, the Hunt Caller – Grants trample and forces attack restrictions, but different colors (Green).
2. Glorybringer – Red Elemental Dragon with flying, haste, and can stop blocks but only as a triggered ability.
3. Siege Elemental – The original (for reference).

No other card matches exactly in color, type, trample, and block restriction text. Red cards sometimes restrict blocking (Frenzied Saddlebrute), but not in the same way.

Closest Red Alternative:

  • Frenzied Saddlebrute – Red, forces creatures to block if able.


Reason:

Block restriction + trample is extremely rare in Red; most similar cards only have one of the abilities or are multicolor.

Found Cards

4 Results

Frenzied Saddlebrute

Glorybringer

Siege Elemental

Surrak, the Hunt Caller

Frenzied Saddlebrute #CMR-180 Creature — Orc Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 5/4
Types:
  • Creature
  • SubTypes:
  • Orc
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Frenzied Saddlebrute doesn't cause any creatures to gain haste. It just allows all creatures (including those you don't control) to attack as though they had haste if they're attacking your opponents or their planeswalkers.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.16 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.

    Glorybringer #134 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exert Flying Haste

    Rules

  • All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.
  • If a creature has a targeted triggered ability that triggers when you exert it, you can exert it even if there isn’t a legal target for that triggered ability.
  • If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.
  • If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.
  • You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Tcgplayer 2.64 USD
    Cardmarket 2.61 EUR
    Manapool 2.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

    Siege Elemental #64 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Trample

    Rules

  • Once a tapped creature has blocked, untapping it won’t cause it to stop blocking.
  • Siege Elemental’s last ability allows you to ignore only a creature’s tapped status when determining if it can block. It doesn’t allow a creature to block a creature it couldn’t otherwise block.
  • Prices

    Seller Price
    Manapool 0.28 USD
    Cardmarket 0.02 EUR
    Tcgplayer 0.32 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Untapped creatures can't block. Tapped creatures can block.

    Surrak, the Hunt Caller #768 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)