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6 Cards Found

AI 🤖 Find me cards equivalent to: Sigardian Paladin

Equivalent cards to Sigardian Paladin (green-white, grants trample and hexproof/help against removal):

  • Danitha, Benalia's Hope (white, provides lifelink and other keywords to herself and can help with equipment/auras)
  • Fleecemane Lion (green-white, can become indestructible and hexproof)
  • Tajic, Legion's Edge (red-white, gives creature indestructible on attack)
  • Shalai, Voice of Plenty (green-white, gives hexproof to you and your creatures)
  • Taranika, Akroan Veteran (white, grants indestructible on attack)


Reason: All grant protection or relevant combat abilities, are green/white, and can play similar roles in decks focusing on aggressive or protective strategies.

Results:

Danitha, Benalia's Hope #15p Legendary Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Vigilance

    Rules

  • Conversely, if you attempt to put a non-Aura Equipment onto the battlefield this way and Danitha is no longer on the battlefield or that Equipment can't legally be attached to Danitha, that Equipment will enter the battlefield unattached.
  • If you attempt to put an Aura onto the battlefield this way and Danitha is no longer on the battlefield or that Aura can't legally be attached to Danitha, that Aura does not enter the battlefield at all. Instead, it will stay in its previous zone.
  • Prices

    Seller Price
    Tcgplayer 1.2 USD / 3.35 USD
    Cardmarket 0.88 EUR / 0.75 EUR
    Cardkingdom 1.49 USD / 5.99 USD
    Manapool 1.23 USD / 3.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

    Fleecemane Lion #193 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 2.39 USD
    Cardmarket 0.72 EUR / 1.56 EUR
    Cardkingdom 0.69 USD
    Manapool 0.26 USD / 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1counteron it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.

    Shalai, Voice of Plenty #35s Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.62 USD
    Cardmarket 4.42 EUR
    Cardkingdom 5.99 USD
    Manapool 6.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1counteron each creature you control.

    Sigardian Paladin #514 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.
  • Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.48 USD
    Cardmarket 0.09 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. : Target creature you control with a +1/+1counteron it gains trample and lifelink until end of turn.

    Tajic, Legion's Edge #204p Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Mentor

    Rules

  • If Tajic and other creatures you control would be dealt lethal noncombat damage at the same time, the damage that would be dealt to your other creatures is prevented.
  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • Prices

    Seller Price
    Tcgplayer 0.75 USD / 4.42 USD
    Cardmarket 0.26 EUR / 0.93 EUR
    Cardkingdom 0.59 USD / 3.99 USD
    Manapool 1.51 USD / 1.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. : Tajic gains first strike until end of turn.

    Taranika, Akroan Veteran #39 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Any effects that modify the target creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
  • Taranika's triggered ability can target a creature that's already untapped. It still becomes 4/4 and gains indestructible.
  • Taranika's triggered ability isn't optional. If your only other creatures are bigger than 4/4, you'll have to shrink one for the turn.
  • Untapping an attacking creature doesn't remove it from combat.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.23 USD
    Cardmarket 0.14 EUR / 0.23 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

    Danitha, Benalia's Hope Legendary Creature — Human Knight Normal - ~$2.32

    Fleecemane Lion Creature — Cat Normal - ~$1.07

    Shalai, Voice of Plenty Legendary Creature — Angel Normal - ~$6.1

    Sigardian Paladin Creature — Human Knight Normal - ~$0.31

    Tajic, Legion's Edge Legendary Creature — Human Soldier Normal - ~$1.8

    Taranika, Akroan Veteran Legendary Creature — Human Soldier Normal - ~$0.25

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