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"Find me cards equivalent to: Silent Sentinel"

Equivalent cards to Silent Sentinel (White, returns enchantments from graveyard):
1. Sun Titan — Brings back permanents with mana value 3 or less from graveyard to battlefield when it attacks or blocks.
2. Hall of Heliod's Generosity — Not a creature, but returns enchantment cards from graveyard to top of library.
3. Open the Vaults — Returns all artifact and enchantment cards from all graveyards to the battlefield (mass effect, not an Archon).


Reason: White has few creatures that specifically revive enchantments from the graveyard; most effects are broader or use alternative methods. None share the exact trigger or Archon type.

Found Cards

4 Results

Hall of Heliod's Generosity

Open the Vaults

Silent Sentinel

Sun Titan

Hall of Heliod's Generosity #39 Legendary Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 12.44 USD / 16.92 USD
    Manapool / 12.96 USD 12.96 USD
    Cardkingdom 15.99 USD
    Cardmarket 12.86 EUR / 7.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Put target enchantment card from your graveyard on top of your library.

    Open the Vaults #983 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.
  • If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 1.2 EUR
    Manapool 2.44 USD
    Tcgplayer 3.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

    Silent Sentinel #81 Creature — Archon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the enchantment card is an Aura, you choose a legal player or object for that Aura to enchant as it enters the battlefield. This doesn’t target the player or object, so it’s possible to enchant an opposing creature with hexproof this way, for example. If there’s no player or object the Aura can legally enchant, it stays in the graveyard.
  • If you return an enchantment creature card with bestow to the battlefield, you can’t pay its bestow cost. It won’t be an Aura and can’t be attached to a creature.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardkingdom 0.49 USD
    Cardmarket / 0.51 EUR 0.15 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.

    Sun Titan #178 aka. Sunny-T Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
  • If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.
  • The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD
    Manapool 0.15 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.