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AI 🤖 Find me cards equivalent to: Skarrg Guildmage

Equivalent cards to Skarrg Guildmage (red-green, Gruul, guildmages) include:

  • Zhur-Taa Guildmage – Another Gruul guildmage with similar activated abilities.
  • Burning-Tree Shaman – Red-green, similar in power/toughness and punishes activated abilities.
  • Bloodrushed Berserker – Has abilities focused on aggression, fitting the Gruul strategy.


Reason:
These cards match Skarrg Guildmage in colors and function within the Gruul archetype. Zhur-Taa Guildmage is the closest, as it directly shares the guildmage template.

Results:

Burning-Tree Shaman #89 Creature — Centaur Shaman

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Centaur
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • A mana ability is an ability that adds mana, not one that costs mana to activate.
  • A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.31 EUR / 0.2 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.

    Skarrg Guildmage #196 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.
  • Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.69 USD
    Cardmarket 0.15 EUR / 0.51 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Creatures you control gain trample until end of turn. : Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

    Burning-Tree Shaman Creature — Centaur Shaman Normal - ~$0.3

    Skarrg Guildmage Creature — Human Shaman Normal - ~$0.35

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