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AI 🤖 Find me cards equivalent to: Skeleton Key

Equivalent cards to Skeleton Key (colorless artifact, equipment, grants skulk, can draw/discard):
1. Infiltration Lens – Also colorless equipment, lets you draw cards when the equipped creature becomes blocked.
2. Dowsing Dagger – Equipment with evasion incentive (creates land, situational draw).
3. Mask of Memory – Colorless, equipment, when equipped creature deals combat damage to a player, draw/discard two.
4. Shadowspear – Colorless, grants some evasion (trample), not draw, but similar role in making creature harder to block.

None are strictly identical, but these are functional equivalents for colors and role.

Results:

Infiltration Lens #167 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If the equipped creature becomes blocked by multiple creatures, Infiltration Lens’s ability triggers that many times.
  • Prices

    Seller Price
    Tcgplayer 1.47 USD / 7.05 USD
    Cardmarket 1.51 EUR / 3.78 EUR
    Cardkingdom 2.29 USD / 4.99 USD
    Cardsphere 1.34 USD
    Manapool 1.18 USD / 6.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip

    Mask of Memory #2309 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do,discarda card. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Shadowspear #345 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shadowspear's second ability resolves during that turn.
  • If a permanent enters the battlefield under an opponent's control with hexproof or indestructible after Shadowspear's second ability resolves, it won't lose that ability unless you activate Shadowspear's second ability again. The same is true if an opponent's permanent gains indestructible or hexproof after Shadowspear's second ability resolves.
  • You can activate Shadowspear's second ability whether or not it's equipped to a creature.
  • Prices

    Seller Price
    Tcgplayer 42.67 USD / 63.03 USD
    Cardmarket 30.6 EUR / 49.87 EUR
    Cardkingdom 69.99 USD
    Cardsphere 36.95 USD
    Manapool 38.76 USD / 88.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip

    Skeleton Key #263 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
  • Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 1.51 USD
    Cardmarket 0.16 EUR / 0.36 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Cardsphere 0.26 USD
    Manapool 0.15 USD / 0.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do,discarda card. Equip

    Infiltration Lens Artifact — Equipment Normal - ~$3.35

    Mask of Memory Artifact — Equipment Normal

    Shadowspear Legendary Artifact — Equipment Normal - ~$52.54

    Skeleton Key Artifact — Equipment Normal - ~$0.62

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