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11 Cards Found

AI 🤖 Find me cards equivalent to: Slave of Bolas

Cards equivalent to Slave of Bolas (Grixis colors: blue, black, red) that can temporarily steal and/or sacrifice creatures include:

  • Threaten (red): Steals a creature for a turn, but no sacrifice.
  • Act of Treason (red): Same as above.
  • Harness by Force (red): Steals creatures and has Strive, but no sacrifice.
  • Mass Mutiny (red): Steals one from each opponent, no sacrifice.
  • Wrangle (red): Same, but no sacrifice.
  • Hijack (red): Steals and can also steal an artifact, no sacrifice.
  • Zealous Conscripts (red): Steals a permanent, no sacrifice.
  • Ray of Command (blue): Instant speed steal, gives control until end of turn, no sacrifice.
  • Mark of Mutiny (red): Steals, but gives a +1/+1 counter.
  • Exert Influence (blue): Steal if you have enough colors of mana, permanent effect.


Reason: These are all in blue, black, or red and let you steal creatures, but Slave of Bolas is unique in combining theft, haste, and forced sacrifice. None do exactly all three, but the above are the closest equivalents.

Results:

Act of Treason #129 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Act of Treason can target any creature, even one that's untapped or one you already control.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.32 USD
    Cardmarket 0.04 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

    Exert Influence #77s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Check the creature’s power as Exert Influence resolves to see if it’s less than or equal to the number of colors spent to cast Exert Influence. If it’s greater, Exert Influence will finish resolving with no effect.
  • If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.
  • If there are any alternative or additional costs to cast a spell with a converge ability, the mana spent to pay those costs will count. For example, if an effect makes sorcery spells cost {1} more to cast, you could pay {W}{U}{B}{R} to cast Radiant Flames and deal 4 damage to each creature.
  • If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.
  • Once you’ve gained control of a creature with Exert Influence, it doesn’t matter what happens to its power. Raising it won’t cause the control-changing effect to end.
  • The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.
  • Unless a spell or ability allows you to, you can’t choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can’t ignore that cost reduction in order to spend more colors of mana.
  • Prices

    Seller Price
    Tcgplayer 0.38 USD
    Cardmarket 0.02 EUR / 0.59 EUR
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.

    Harness by Force #100 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Harness by Force can target any creature, even one that's untapped or one you already control.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.45 USD
    Cardmarket 0.25 EUR / 0.9 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Cardsphere 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

    Hijack #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.43 USD
    Cardmarket 0.09 EUR / 0.29 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

    Mark of Mutiny #47 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mark of Mutiny can target any creature, even one that you already control or that is already untapped.
  • The +1/+1 counter remains on the creature after the control-changing effect ends.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD
    Cardmarket 0.11 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Put a +1/+1counteron it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

    Mass Mutiny #48 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with umbra armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.
  • Mass Mutiny can target untapped creatures.
  • The phrase "up to one" was inadvertently omitted from Mass Mutiny's rules text. The card has received errata to correct this.
  • You can cast Mass Mutiny even if an opponent doesn't control any creatures. You simply won't choose a target for that opponent.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD
    Cardmarket 0.4 EUR / 0.25 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

    Ray of Command #92 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature returns to the opponent when the “until end of turn” effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time.
  • You may target an untapped creature with Ray of Command.
  • You tap the creature when you lose control of it for any reason — because Ray of Command’s effect ends, or because a spell or ability causes another player to gain control of it.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.36 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

    Slave of Bolas #67 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don’t control the targeted creature when the “at end of turn” ability resolves, it won’t be sacrificed. If it’s still on the battlefield but under another player’s control, the ability won’t try to have you sacrifice it again at the end of the turn after that.
  • You may target a creature you already control.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature. Untap that creature. It gains haste until end of turn.Sacrificeit at the beginning of the next end step.

    Threaten #241 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 4.96 USD
    Cardmarket 0.13 EUR / 1.73 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

    Wrangle #101† Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature’s power becomes 5 or greater as you gain control of it (perhaps because an enchantment gives creatures you control +1/+1), Wrangle will continue to resolve as normal. The creature will still be untapped and gain haste until end of turn, and you’ll still control it until end of turn.
  • Wrangle can target any creature with power 4 or less, even one that you already control or that is already untapped.
  • Prices

    Seller Price
    Cardmarket 0.15 EUR / 0.56 EUR
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

    Zealous Conscripts #354 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • The triggered ability can target any permanent, including one that's untapped or one that you already control.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD / 11.31 USD
    Cardmarket 0.64 EUR / 11.89 EUR
    Cardkingdom 0.49 USD / 15.99 USD
    Cardsphere 0.58 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

    Act of Treason Sorcery Normal - ~$0.23

    Exert Influence Sorcery Normal - ~$0.4

    Harness by Force Sorcery Normal - ~$0.53

    Hijack Sorcery Normal - ~$0.27

    Mark of Mutiny Sorcery Normal - ~$0.37

    Mass Mutiny Sorcery Normal - ~$0.43

    Ray of Command Instant Normal - ~$0.27

    Slave of Bolas Sorcery Normal - ~$0.28

    Threaten Sorcery Normal - ~$1.3

    Wrangle Sorcery Normal - ~$0.3

    Zealous Conscripts Creature — Human Warrior Normal - ~$5.9

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