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9 Cards Found

AI 🤖 Find me cards equivalent to: Slave of Bolas

Equivalent cards to Slave of Bolas (U/B/R, steal & sacrifice):

  • Act of Treason (R) – Steals creature, but doesn't force sacrifice.
  • Hijack (R) – Similar to Act of Treason, includes artifact.
  • Kari Zev's Expertise (R) – Steal and cast spell, no sac.
  • Threads of Disloyalty (U) – Permanent steal, no sac, only certain CMC.
  • Mass Mutiny (R) – Steal multiplayer, no sac.
  • Portent of Betrayal (R) – Steal, no sac.

Closest multicolor options:

  • Zealous Conscripts (R) – Steal, untap, no sac, creature.
  • Corrupted Conscience (U) – Control enchantment, infect, no sac.

None exactly mirror all of Slave of Bolas’s effects, but these are closest in color and function.

Results:

Act of Treason #129 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Act of Treason can target any creature, even one that's untapped or one you already control.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.32 USD
    Cardmarket 0.05 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

    Corrupted Conscience #22 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Multiple instances of infect on the same creature are redundant.
  • Prices

    Seller Price
    Tcgplayer 0.65 USD / 8.84 USD
    Cardmarket 0.55 EUR / 2.75 EUR
    Cardkingdom 1.49 USD / 11.99 USD
    Cardsphere 0.67 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

    Hijack #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.34 USD
    Cardmarket 0.1 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

    Kari Zev's Expertise #88s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card's mana value is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has mana value 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a mana value of 0.
  • Any triggered abilities that trigger while performing the Expertise spell's first effect won't be put onto the stack until after you're done casting your free spell. They're put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.
  • Effects that allow you to "cast" a card don't allow you to play a land card.
  • If the Expertise spell you cast has any targets, and those targets become illegal before the spell resolves, the spell doesn't resolve and none of its effects happen. You won't get to cast a free spell.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.
  • Kari Zev's Expertise can target any creature or Vehicle, even one that you already control or that is already untapped.
  • While you're casting your free spell, the Expertise spell is still on the stack. It will be put into its owner's graveyard after the free spell is cast. The free spell can't target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.
  • Prices

    Seller Price
    Tcgplayer 3.56 USD
    Cardmarket 2.84 EUR
    Cardkingdom 4.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.

    Mass Mutiny #48 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with umbra armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.
  • Mass Mutiny can target untapped creatures.
  • The phrase "up to one" was inadvertently omitted from Mass Mutiny's rules text. The card has received errata to correct this.
  • You can cast Mass Mutiny even if an opponent doesn't control any creatures. You simply won't choose a target for that opponent.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD
    Cardmarket 0.35 EUR / 0.25 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.57 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

    Portent of Betrayal #133 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • If the target creature is an illegal target by the time Portent of Betrayal tries to resolve, the spell won't resolve. You won't scry 1.
  • Portent of Betrayal can target any creature, even one that's untapped or one you already control.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.31 USD
    Cardmarket 0.03 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    Slave of Bolas #67 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don’t control the targeted creature when the “at end of turn” ability resolves, it won’t be sacrificed. If it’s still on the battlefield but under another player’s control, the ability won’t try to have you sacrifice it again at the end of the turn after that.
  • You may target a creature you already control.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.15 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.32 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature. Untap that creature. It gains haste until end of turn.Sacrificeit at the beginning of the next end step.

    Threads of Disloyalty #8 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Creatures on the battlefield treat {X} in their mana cost as 0 for the purposes of calculating mana values.
  • Threads of Disloyalty can't target a creature with mana value 3 or greater. If it somehow enchants a creature with mana value 3 or greater, Threads of Disloyalty is put into the graveyard the next time state-based actions are checked.
  • Tokens usually have a mana value of 0.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.62 USD
    Cardmarket 0.15 EUR / 0.44 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature with mana value 2 or less You control enchanted creature.

    Zealous Conscripts #354 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • The triggered ability can target any permanent, including one that's untapped or one that you already control.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 11.63 USD
    Cardmarket 0.84 EUR / 10.97 EUR
    Cardkingdom 0.59 USD / 12.99 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

    Act of Treason Sorcery Normal - ~$1.83

    Corrupted Conscience Enchantment — Aura Normal - ~$4.36

    Hijack Sorcery Normal - ~$1.88

    Kari Zev's Expertise Sorcery Normal - ~$4.67

    Mass Mutiny Sorcery Normal - ~$2.37

    Portent of Betrayal Sorcery Normal - ~$1.83

    Slave of Bolas Sorcery Normal - ~$2.57

    Threads of Disloyalty Enchantment — Aura Normal - ~$1.95

    Zealous Conscripts Creature — Human Warrior Normal - ~$5.45

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