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"Find me cards equivalent to: Slayers' Stronghold"

Equivalent cards to Slayers' Stronghold (Type: Land, Color: Colorless):
1. Hanweir Battlements — Can grant haste to a creature with {R}, {T}.
2. Sunhome, Fortress of the Legion — Can grant double strike with {2}{R}{W}, {T}.
3. Flamekin Village — Grants haste to a creature when a red creature ETBs.
4. Hall of the Bandit Lord — Tap and pay 3 life: Creature spell you cast this turn gains haste.

All are colorless lands that provide similar aggressive/haste or combat abilities. Slayers' Stronghold is included for reference.

Found Cards

4 Results

Flamekin Village

Hall of the Bandit Lord

Slayers' Stronghold

Sunhome, Fortress of the Legion

Flamekin Village #149 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.24 USD
    Manapool 0.15 USD
    Cardmarket 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. : Add . , : Target creature gains haste until end of turn.

    Hall of the Bandit Lord #277 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature has haste if the mana is spent to cover any cost of the spell, even an additional cost.
  • The effect that grants haste doesn’t wear off at end of turn.
  • Prices

    Seller Price
    Cardmarket 6.68 EUR / 20.85 EUR
    Manapool 19 USD / 76.88 USD
    Cardkingdom 20.99 USD / 84.99 USD
    Tcgplayer / 82.43 USD 20.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

    Slayers' Stronghold #165 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.21 EUR
    Tcgplayer 0.39 USD
    Cardkingdom 0.49 USD
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

    Sunhome, Fortress of the Legion #324 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you give double strike to a creature after either first-strike or normal combat damage has been dealt, it won't help that creature deal any additional combat damage.
  • If you give double strike to a creature with first strike after first-strike combat damage has been dealt, that creature will also deal damage during the normal combat damage step.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.18 EUR
    Manapool 0.22 USD
    Tcgplayer 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature gains double strike until end of turn.