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"Find me cards equivalent to: Sledge-Class Seedship"

Equivalent cards to Sledge-Class Seedship (artifact, green, creature-cheating or ramp-like), include:

  • Aetherworks Marvel (lets you cast spells from the top six cards of your deck for free with energy counters)
  • Elvish Piper (lets you put a creature from your hand onto the battlefield for {G}, not an artifact but green and similar effect)
  • Quicksilver Amulet (artifact, {4}: put creature card from hand to battlefield)
  • Planar Bridge (artifact, {8}: search for permanent and put on battlefield)
  • Champion of Lambholt (gets bigger and lets creatures be unblockable as you play more creatures)

All are artifact or green cards enabling big creatures to enter the battlefield easily, like Sledge-Class Seedship.

Found Cards

6 Results

Aetherworks Marvel

Champion of Lambholt

Elvish Piper

Planar Bridge

Quicksilver Amulet

Sledge-Class Seedship

Aetherworks Marvel #193s Legendary Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.
  • The card cast with Aetherworks Marvel's second ability is cast from your library.
  • Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Manapool 6.44 USD
    Cardmarket 5.27 EUR
    Tcgplayer 6.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

    Champion of Lambholt #2245 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Champion of Lambholt's first ability applies even if it isn't attacking.
  • The comparison of power is done only when blockers are declared. Decreasing the power of a blocking creature (or increasing the power of Champion of Lambholt) after this point won't cause any creature to stop blocking or become unblocked.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1counteron this creature.

    Elvish Piper #104 Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Putting the card onto the battlefield is optional. When the ability resolves, you can choose not to.
  • A "creature card" is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD / 129.99 USD
    Manapool 2.64 USD / 118.77 USD
    Cardmarket / 40.07 EUR 3.89 EUR
    Tcgplayer / 106.72 USD 6.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : You may put a creature card from your hand onto the battlefield.

    Planar Bridge #171p Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • Prices

    Seller Price
    Tcgplayer / 5 USD 4.12 USD
    Cardmarket / 2.87 EUR 2.86 EUR
    Manapool / 5.21 USD 4.27 USD
    Cardkingdom 6.99 USD / 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Search your library for a permanent card, put it onto the battlefield, thenshuffle

    Quicksilver Amulet #45 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any 'X' in the creature's cost is treated as zero.
  • Putting the card onto the battlefield is optional. When the ability resolves, you can choose not to.
  • You don't pay any costs of that creature card, including additional costs.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Tcgplayer 2.91 USD / 3.07 USD
    Cardmarket 0.97 EUR / 1.2 EUR
    Manapool 1.16 USD / 2.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : You may put a creature card from your hand onto the battlefield.

    Sledge-Class Seedship #208s Artifact — Spacecraft

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 4/5
    Types:
  • Artifact
  • SubTypes:
  • Spacecraft
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Station

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.7 USD
    Cardkingdom 1.29 USD
    Cardmarket 0.48 EUR
    Manapool 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.