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AI 🤖 Find me cards equivalent to: Slithermuse

Equivalent blue cards to Slithermuse (draw cards, potentially off an ETB or leaves-play trigger):
1. Mulldrifter – Draws 2 cards when it enters the battlefield; can be evoked.
2. Sea Gate Oracle – ETB, look at top two cards of your library, put one into hand.
3. Dragonlord's Prerogative – Draw 4 cards, instant speed.
4. Grazing Kelpie – Unearth and card advantage potential via recursion.

These offer similar blue card draw or ETB draw effects.

Results:

Dragonlord's Prerogative #52 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of these spells is copied, the controller of the copy will get the “Dragon bonus” only if a Dragon card was revealed as an additional cost. The copy wasn’t cast, so whether you controlled a Dragon won’t matter.
  • If you don’t reveal a Dragon card from your hand, you must control a Dragon as you are finished casting the spell to get the bonus. For example, if you lose control of your only Dragon while casting the spell (because, for example, you sacrificed it to activate a mana ability), you won’t get the bonus.
  • You can’t reveal more than one Dragon card to multiply the bonus. There is also no additional benefit for both revealing a Dragon card as an additional cost and controlling a Dragon as you cast the spell.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.75 USD
    Cardmarket 0.13 EUR / 0.54 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool 0.15 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, you may reveal a Dragon card from your hand. If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. Draw four cards.

    Grazing Kelpie #153 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.5 USD
    Cardmarket 0.1 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis creature: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Mulldrifter #374 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke Flying

    Rules

  • If you pay the evoke cost, you can have Mulldrifter's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice Mulldrifter.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 2.47 USD / 1.98 USD
    Cardmarket 2.53 EUR / 3.68 EUR
    Cardkingdom 2.29 USD / 3.99 USD
    Manapool 2.6 USD / 2.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

    Sea Gate Oracle #48 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there’s only one card in your library as Sea Gate Oracle’s ability resolves, you’ll put it into your hand.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.33 USD
    Cardmarket 0.37 EUR / 0.47 EUR
    Cardkingdom 0.35 USD / 2.49 USD
    Manapool 0.15 USD / 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

    Slithermuse #50 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke

    Rules

  • Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.
  • Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.
  • If a creature spell cast with evoke changes controllers before it enters, it will still be sacrificed when it enters. Similarly, if a creature cast with evoke changes controllers after it enters but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.
  • If you're casting a spell "without paying its mana cost," you can't use its evoke ability.
  • When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.
  • Whether evoke's sacrifice ability triggers when the creature enters depends on whether the spell's controller chose to pay the evoke cost, not whether they actually paid it (if it was reduced or otherwise altered by another ability, for example).
  • You choose an opponent when the ability resolves. Once you determine how many more cards than you that player has, that number is locked in as the amount you'll draw.
  • Prices

    Seller Price
    Tcgplayer 0.74 USD / 11.9 USD
    Cardmarket 0.46 EUR / 3.46 EUR
    Cardkingdom 1.99 USD / 11.99 USD
    Manapool 0.63 USD / 11.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

    Dragonlord's Prerogative Instant Normal - ~$0.44

    Grazing Kelpie Creature — Beast Normal - ~$0.3

    Mulldrifter Creature — Elemental Normal - ~$2.74

    Sea Gate Oracle Creature — Human Wizard Normal - ~$0.58

    Slithermuse Creature — Elemental Normal - ~$5.29

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