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4 Cards Found

AI 🤖 Find me cards equivalent to: Slumbering Keepguard

Equivalent cards to Slumbering Keepguard (white creature with stun counter mechanic) are:

  • Archangel of Tithes (white, taxes attackers, defense-oriented)
  • Guardian of Faith (white, flash protection for creatures)
  • Hushbringer (white, defensive flier with disruptive ability)


Reason: They’re all white defense-focused creatures with board-protective or stall mechanics. No other white card has exactly Slumbering Keepguard's stun counter effect, but these serve similar defensive/control roles.

Results:

Archangel of Tithes #4 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you control an untapped Archangel of Tithes, your opponents can choose to not attack with a creature that must attack if able. The same is true with respect to an attacking Archangel of Tithes and a creature that must block if able.
  • Prices

    Seller Price
    Tcgplayer 4.35 USD / 12.31 USD
    Cardmarket 4.77 EUR / 8.22 EUR
    Cardkingdom 6.99 USD / 16.99 USD
    Cardsphere 4.09 USD
    Manapool 4.16 USD / 8.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.

    Guardian of Faith #18p Creature — Spirit Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Vigilance

    Rules

  • An attacking or blocking creature that phases out is removed from combat.
  • Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
  • As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
  • Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
  • Prices

    Seller Price
    Tcgplayer 5.27 USD / 6.99 USD
    Cardmarket 5.7 EUR / 7.22 EUR
    Cardkingdom 9.49 USD / 16.99 USD
    Cardsphere 4.24 USD
    Manapool 7.92 USD / 10.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

    Hushbringer #18p Creature — Faerie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • A creature entering the battlefield or dying at the same time as Hushbringer (including Hushbringer itself entering or dying) won't cause abilities to trigger.
  • Abilities that apply "as [this creature] enters the battlefield," such as choosing a color with Diamond Knight, are unaffected.
  • An ability that triggers on an event that causes a creature to die will still trigger. For example, an ability that triggers "whenever you sacrifice a creature" still triggers.
  • An ability that triggers when a card is put into a graveyard "from anywhere" may still trigger even if a creature dies. It will trigger if the ability is of a dying creature that triggers only when that creature is put into a graveyard from anywhere, if Hushbringer is the card being put into a graveyard, or if Hushbringer leaves the battlefield at the same time as the dying creature.
  • An ability that triggers when a creature "leaves the battlefield" won't trigger if that creature leaves the battlefield by dying.
  • Hushbringer affects a creature's own triggered abilities as well as other triggered abilities that trigger when that creature enters the battlefield or dies. Such triggered abilities start with "when" or "whenever."
  • Look at each permanent as it exists on the battlefield, taking into account continuous effects that apply to it after entering or before dying, to determine whether any triggered abilities will be stopped from triggering. For example, if a land that has become a creature dies, an ability that triggers when it dies doesn't trigger.
  • Replacement effects are unaffected by Hushbringer's ability. For example, a creature that enters the battlefield with one +1/+1 counter on it will still receive a +1/+1 counter, and Leyline of the Void will still exile creatures that would die.
  • The trigger event doesn't have to specifically refer to "creatures." In these cases, the trigger event may also refer to something being "put into a graveyard from the battlefield." For example, an ability that triggers "whenever an artifact is put into a graveyard from the battlefield" won't trigger if an artifact creature dies while Hushbringer is on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD / 2.02 USD
    Cardmarket 0.75 EUR / 1.19 EUR
    Cardkingdom 0.69 USD / 2.49 USD
    Cardsphere 1.35 USD
    Manapool 0.95 USD / 2.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Creatures entering or dying don't cause abilities to trigger.

    Slumbering Keepguard #29 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.2 USD
    Cardmarket 0.13 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an enchantment you control enters, scry 1. : This creature gets +1/+1 until end of turn for each enchantment you control.

    Archangel of Tithes Creature — Angel Normal - ~$7.77

    Guardian of Faith Creature — Spirit Knight Normal - ~$8.26

    Hushbringer Creature — Faerie Normal - ~$1.4

    Slumbering Keepguard Creature — Human Knight Normal - ~$0.21

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