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"Find me cards equivalent to: Smirking Spelljacker"

Equivalent cards to Smirking Spelljacker (blue creatures, exiling/casting spells):
1. Aethersnatcher

Reason: Creature, blue, exiles a spell, allows casting it.
2. Venser, Shaper Savant

Reason: Creature, blue, flash, interacts with spells (returns to hand).
3. Sphinx of Foresight

Reason: Creature, blue, flying, but no spell interaction (closest with flying/blue).
4. Diluvian Primordial

Reason: Creature, blue, exiles and casts opponent's instants/sorceries from graveyard.

Closest mechanic: Aethersnatcher, followed by Diluvian Primordial. None are exact (Smirking Spelljacker is unique).

Found Cards

4 Results

Diluvian Primordial

Smirking Spelljacker

Sphinx of Foresight

Venser, Shaper Savant

Diluvian Primordial #96 Creature — Avatar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a card has {X} in its mana cost, you must choose 0 as its value.
  • If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner's hand, it won't be exiled. This is true even if the card would be put into a graveyard later that turn.
  • If an instant or sorcery card you cast this way is countered, it will still be exiled.
  • If you can't cast one of the target instant or sorcery cards, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain in its owner's graveyard.
  • If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery spell with cipher this way, you may exile the card encoded on a creature you control. If you can't, or if you choose not to, the card will end up exiled but not encoded on a creature.
  • When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
  • You can choose a number of targets up to the number of opponents you have, one target per opponent.
  • You cast the cards one at a time, choosing modes, targets and so on. The last card you cast will be the first one to resolve.
  • Prices

    Seller Price
    Manapool 0.39 USD
    Cardkingdom 0.79 USD
    Tcgplayer 0.56 USD
    Cardmarket 0.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

    Smirking Spelljacker #16 Creature — Djinn Wizard Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Wizard
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card exiled with Smirking Spelljacker, it will go to the stack. From there, it will likely go to the battlefield or back to its owner’s graveyard. Even if it returns to exile, it will no longer be exiled with Smirking Spelljacker, so you can’t cast it again.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • Spells that can’t be countered can still be exiled by Smirking Spelljacker’s triggered ability. They won’t resolve.
  • You choose whether to cast the exiled card as Smirking Spelljacker’s last ability resolves. If you do, you do so as part of the resolution of that ability. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.
  • Prices

    Seller Price
    Manapool 2.59 USD
    Tcgplayer 3.61 USD
    Cardkingdom 2.79 USD
    Cardmarket 2.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 0.75 USD
    Cardmarket / 1.37 EUR 0.31 EUR
    Manapool 0.15 USD / 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

    Venser, Shaper Savant #96 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If Venser's triggered ability targets a spell cast with flashback, that spell will be exiled instead of returning to its owner's hand.
  • If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
  • If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works against a spell that can't be countered.
  • If Venser's triggered ability targets a spell cast with flashback, that spell will be exiled instead of returning to its owner's hand.
  • If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
  • If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works even against a spell that can't be countered.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 2.99 USD
    Manapool 0.36 USD / 1.45 USD
    Tcgplayer / 1.67 USD 1.35 USD
    Cardmarket 0.69 EUR / 2.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.