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"Find me cards equivalent to: Smite the Deathless"

Here are some equivalent red instants (type='Instant', color='R') that deal damage and can exile or kill creatures, including Smite the Deathless:
1. Smite the Deathless
Deals 3 damage, removes indestructible, and exiles if it would die.
2. Abrade
Deals 3 damage to target creature or destroys an artifact (does not exile, but is a flexible removal).
3. Lightning Bolt
Deals 3 damage to any target (does not exile or remove indestructible).
4. Roil Eruption
Deals 3 (or 5 with kicker) to any target (does not exile or remove indestructible).
5. Wild Slash
Deals 2 damage; if a creature has ferocious (you control a creature with power 4+), the damage can't be prevented that turn (useful vs indestructible).

There’s no exact one-for-one that matches every attribute, but the above cards are closest equivalents in red.

Found Cards

1 Results

Smite the Deathless

Smite the Deathless #202 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Smite the Deathless doesn't deal damage to the target creature (perhaps because that damage was prevented), the additional effects will still apply. It will still lose indestructible, and it will be exiled instead of dying that turn.
  • The damaged creature will be exiled if it would die for any reason that turn, not just if it dies due to damage from Smite the Deathless.
  • You can target a creature that doesn't have indestructible with Smite the Deathless. It will still be exiled if it would die this turn.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR
    Manapool 0.46 USD
    Tcgplayer 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.