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"Find me cards equivalent to: Smoky Lounge"

Equivalent cards to Smoky Lounge in Red (R) with similar mana-generating or restriction mechanics are:

  • Seething Song: Produces {R}{R}{R} for any spells, not just Room.
  • Mana Flare: Makes lands produce extra {R}, affects all players.
  • Runaway Steam-Kin: Grows and can generate red mana, less restrictive.
  • Pyretic Ritual: Adds {R}{R}, one time effect like Seething Song.
  • Battle Hymn: Generates red mana based on creatures, more situational.

All are red cards focusing on red mana generation, but none restrict mana to Room spells like Smoky Lounge. Closest are Seething Song and Pyretic Ritual for burst red mana.

Found Cards

5 Results

Battle Hymn

Mana Flare

Pyretic Ritual

Runaway Steam-Kin

Seething Song

Battle Hymn #AVR-128 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Battle Hymn uses the stack and can be responded to. The amount of mana produced is based on the number of creatures you control when Battle Hymn resolves.
  • Prices

    Seller Price
    Tcgplayer 2.3 USD
    Cardmarket 2.33 EUR
    Manapool 2.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add for each creature you control.

    Mana Flare #164 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you tap a land for more than one mana, you choose one type that was produced and add one mana of that type.
  • Mana Flare doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Cavern of Souls. It just produces one mana of the appropriate type, with no restrictions or riders.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

    Pyretic Ritual #111 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In the same vein, you can cast Pyretic Ritual only at a time when you could cast any other instant, not at a time when you could activate a mana ability. For example, you can’t cast Pyretic Ritual in the midst of casting another spell; you’d need to cast Pyretic Ritual first.
  • Pyretic Ritual is not a mana ability and doesn’t behave like one. You cast it as a spell. It uses the stack. It can be responded to, and it can be countered.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD
    Tcgplayer 9.99 USD
    Manapool 9.63 USD
    Cardmarket 7.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add .

    Runaway Steam-Kin #115s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Cardmarket 2.55 EUR
    Tcgplayer 9.45 USD
    Manapool 6.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1counteron this creature. Remove three +1/+1 counters from this creature: Add .

    Seething Song #C21-179 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 10.53 USD
    Tcgplayer 11.86 USD
    Cardmarket 5.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add .