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"Find me cards equivalent to: Snake Cult Initiation"

Equivalent cards to Snake Cult Initiation (black Auras that grant poison/infect or similar game-ending mechanics) are:

  • Glistening Oil — Enchantment — Aura, black, grants enchanted creature infect.
  • Tainted Strike — Instant, black, grants infect for a turn (not an Aura, but same effect).

There are very few black Auras that give poisonous/infect; Glistening Oil is closest.

Reason: Both grant a way to win via poison counters using a black enchantment Aura.

Found Cards

3 Results

Glistening Oil

Snake Cult Initiation

Tainted Strike

Glistening Oil #62 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Multiple instances of infect are redundant.
  • The last ability will trigger no matter how Glistening Oil is put into the graveyard from the battlefield, not just when the enchanted creature is put into the graveyard.
  • You choose a target creature for Glistening Oil as you cast it, just as you would with any Aura. If that creature is an illegal target when Glistening Oil tries to resolve, Glistening Oil won't resolve and will be put into its owner's graveyard. It won't enter and its last ability won't trigger.
  • Prices

    Seller Price
    Cardkingdom / 32.99 USD 11.99 USD
    Tcgplayer 12.53 USD / 49.03 USD
    Cardmarket / 23.07 EUR 7.77 EUR
    Manapool / 24.37 USD 7.31 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1counteron enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

    Snake Cult Initiation #89 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 3.41 USD 0.25 USD
    Cardmarket / 3.43 EUR 0.31 EUR
    Cardkingdom / 5.99 USD 0.79 USD
    Tcgplayer 0.48 USD / 7.28 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

    Tainted Strike #SOM-80 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A player who has ten or more poison counters loses the game. This is a state-based action.
  • Damage from a source with infect affects planeswalkers normally.
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  • If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
  • Infect’s effect applies to any damage, not just combat damage.
  • The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)