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"Find me cards equivalent to: Soaring Thought-Thief"

Here are some cards similar to Soaring Thought-Thief (black/blue Rogues, with graveyard/mill or Rogue synergy):
1. Thieves' Guild Enforcer — Flash, Rogue, gets stronger with opponent's graveyard, mills on ETB.
2. Zareth San, the Trickster — Flash, Rogue, interacts with graveyards, cares about Rogues attacking.
3. Duskwatch Recruiter — Transforms, but less synergy.
4. Merfolk Windrobber — Flying, Rogue, mills.
5. Cunning Nightbonder — Flash, but focused on spells.


Reason: All focus on black/blue Rogues, graveyard interaction, or supporting Rogues. Soaring Thought-Thief is included for comparison.

Found Cards

5 Results

Cunning Nightbonder

Merfolk Windrobber

Soaring Thought-Thief

Thieves' Guild Enforcer

Zareth San, the Trickster

Cunning Nightbonder #219 Creature — Human Rogue

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • A spell or ability that counters spells can still target spells with flash you cast. When that spell or ability resolves, your spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • Cunning Nightbonder's cost reduction applies only to generic mana in a spell's cost. It can't reduce a spell's colored mana requirements. For example, your first Cunning Nightbonder won't normally reduce the cost of your second since it has no generic mana in its cost.
  • Cunning Nightbonder's last ability doesn't apply to itself while it's a spell.
  • If Cunning Nightbonder enters the battlefield while a spell with flash that you cast is on the stack, that spell can't be countered, even though you don't get the {1} discount.
  • Players can't attempt to remove Cunning Nightbonder to raise the cost of a spell you wish to cast, but they can remove it to allow their spells and abilities to counter your spells.
  • Spells with flash that you control but didn't cast (perhaps because they're copies of a spell or because you took control of them from another player) can be countered.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Cunning Nightbonder). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool / 0.82 USD 0.15 USD
    Tcgplayer / 4.45 USD 0.3 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket / 0.79 EUR 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Spells with flash you cast cost less to cast and can't be countered.

    Merfolk Windrobber #70 Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mill

    Rules

  • An ability that offers a bonus if an opponent has eight or more cards in their graveyard won’t provide additional benefits if more than one opponent has eight or more cards in their graveyard. There are also no additional benefits no matter how many cards are in an opponent’s graveyard, as long as there are at least eight.
  • In a multiplayer game, once an opponent leaves the game, they won’t be considered for such an effect, no matter how many cards they had in their graveyard before leaving the game.
  • Prices

    Seller Price
    Cardmarket / 0.33 EUR 0.12 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.79 USD 0.35 USD
    Tcgplayer / 0.31 USD 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

    Soaring Thought-Thief #236 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying Mill

    Rules

  • An ability that offers a bonus if an opponent has eight or more cards in their graveyard won’t provide additional benefits if more than one opponent has eight or more cards in their graveyard. There are also no additional benefits no matter how many cards are in an opponent’s graveyard, as long as there are at least eight.
  • In a multiplayer game, once an opponent leaves the game, they won’t be considered for such an effect, no matter how many cards they had in their graveyard before leaving the game.
  • Soaring Thought-Thief’s fourth ability causes each opponent to mill two cards, not just those being attacked by Rogues you control.
  • Soaring Thought-Thief’s third ability applies to itself as well as other Rogues you control.
  • Prices

    Seller Price
    Tcgplayer / 0.21 USD 0.16 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.12 EUR / 0.32 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.

    Thieves' Guild Enforcer #125s Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Mill

    Rules

  • If Thieves' Guild Enforcer gains deathtouch only after dealing damage (most likely because another creature was dealt lethal damage at the same time that Thieves' Guild Enforcer dealt damage), the damage it dealt won't be from a source with deathtouch.
  • Thieves' Guild Enforcer gets +2/+1 just once, no matter how many opponents have eight or more cards in their graveyard and no matter how many cards they have past the eighth.
  • Prices

    Seller Price
    Manapool 1.14 USD
    Tcgplayer 1.03 USD
    Cardkingdom 0.79 USD
    Cardmarket 1.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.

    Zareth San, the Trickster #242 Legendary Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Although Zareth San is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • Before blockers are declared, attacking Rogues are neither blocked nor unblocked, so you can't pay the cost to activate Zareth San's second ability.
  • If Zareth San leaves your hand before its second ability resolves, the ability does nothing as it resolves. Zareth San remains in its new zone and the Rogue you returned remains in its owner's hand.
  • If a creature in combat has first strike or double strike, you can activate Zareth San's second ability during the first-strike combat damage step. Zareth San will deal combat damage during the regular combat damage step in this case, even if it somehow gains first strike.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Zareth San's last ability are exiled.
  • To activate Zareth San's second ability, you reveal it in your hand. It remains revealed until the ability has resolved.
  • You choose which player or planeswalker Zareth San is attacking. It doesn't have to be attacking the same player or planeswalker that the returned Rogue was attacking.
  • Zareth San's second ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, Zareth San won't normally deal combat damage.
  • Prices

    Seller Price
    Cardmarket 0.27 EUR / 0.43 EUR
    Tcgplayer 0.22 USD / 0.25 USD
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool 0.15 USD / 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash , Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.