cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Solitary Sanctuary"

Equivalent cards to Solitary Sanctuary (white enchantments that tap creatures or interact with counters):
1. Pacifism — Enchantment, W; enchants a creature, makes it unable to attack/block (removes it from combat, similar to tapping and stunning).
2. Stasis Snare — Enchantment, WW; exiles a target creature until it leaves the battlefield (removes a creature temporarily like stun).
3. Detention Sphere — Enchantment, 1WU; exiles any nonland permanent until it leaves play (for removal/control).
4. Prison Term — Enchantment, WW; can be moved to another creature as creatures enter the battlefield.

These cards are all white enchantments that interact with creatures, providing control or removal similar in spirit to Solitary Sanctuary. No exact match, but these are close in function within white enchantments.

Found Cards

5 Results

Detention Sphere

Pacifism

Prison Term

Solitary Sanctuary

Stasis Snare

Detention Sphere #155 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the target of the "enters" ability must not be a land, lands with the same name as that permanent will be exiled.
  • If Detention Sphere leaves the battlefield before its "enters" ability has resolved, its leaves-the-battlefield ability will trigger and do nothing. Then the "enters" ability will resolve and exile the targeted nonland permanent and other permanents with that name indefinitely.
  • If the target nonland permanent is an illegal target when the "enters" ability tries to resolve, it won't resolve and none of its effects will happen. No permanents will be exiled, including those with the same name as the target.
  • The "enters" ability has only one target. The other permanents with that name aren't targeted. For example, a permanent with protection from white will be exiled if it has the same name as the target nonland permanent.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 2.99 USD
    Cardmarket / 1.63 EUR 0.17 EUR
    Tcgplayer / 1.59 USD 0.29 USD
    Manapool 0.15 USD / 0.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

    Pacifism #22 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block.

    Prison Term #18 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 4.49 USD
    Cardmarket / 2.31 EUR 0.41 EUR
    Manapool 0.35 USD / 5.14 USD
    Tcgplayer / 4.64 USD 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.

    Solitary Sanctuary #30 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Solitary Sanctuary's last ability will trigger only when an effect instructs you to tap an opponent's creature. It won't trigger if a spell or ability you control instructs an opponent to tap a creature they control. For example, if you control Tangle Wire and an opponent taps an untapped creature they control as part of the resolution of Tangle Wire's triggered ability, Solitary Sanctuary's ability won't trigger.
  • You may target a creature that is already tapped with Solitary Sanctuary's first ability. If the target creature is already tapped as it resolves, you will still put a stun counter on it.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.29 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.17 EUR / 0.18 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, tap target creature an opponent controls and put a stuncounteron it. (If a permanent with a stuncounterwould become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1counteron target creature you control.

    Stasis Snare #BFZ-50 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.