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"Find me cards equivalent to: Sorin Markov"

Equivalent cards (mono-black, planeswalker, Sorin):
1. Sorin, Solemn Visitor – Mono-black, has life gain and ability affecting multiple creatures.
2. Sorin, Imperious Bloodlord – Mono-black, focuses on vampires; has damage and life gain.
3. Sorin, Lord of Innistrad – Mono-black with white, offers similar token creation and life manipulation.


Reason: All are mono-black (with some hybrid/extra color), legendary Planeswalkers of type Sorin, affecting life or control/game state. Searched card: Sorin Markov.

Found Cards

4 Results

Sorin Markov

Sorin, Imperious Bloodlord

Sorin, Lord of Innistrad

Sorin, Solemn Visitor

Sorin Markov #1698 Legendary Planeswalker — Sorin

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Sorin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted opponent’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • If the player affected by Sorin’s third ability skips their next turn, the ability will wait. You’ll control the next turn the affected player actually takes.
  • If the targeted permanent or player is an illegal target by the time Sorin’s first ability resolves, the entire ability doesn’t resolve. You won’t gain life.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
  • Sorin’s third ability allows you to control another player. This effect applies to the next turn that the affected player actually takes.
  • The player who is being controlled is still the active player.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example: -- You choose which lands the other player plays. -- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor. -- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying. -- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve. -- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage. -- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.
  • You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
  • You can’t make any illegal decisions or illegal choices — you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. (In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on their behalf.) You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling their turn.
  • You could gain control of yourself using Sorin’s third ability, but unless you do so to overwrite someone else’s player-controlling effect, this doesn’t do anything.
  • You only control the player. You don’t control any of the other player’s permanents, spells, or abilities.
  • In a Two-Headed Giant game, Sorin’s second ability causes the targeted opponent’s team’s life total to become 10. Only the targeted player is actually considered to have actually gained or lost life.
  • Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
  • Prices

    Seller Price
    Cardkingdom 14.99 USD / 13.99 USD
    Cardmarket / 11.98 EUR 10.53 EUR
    Manapool 12.46 USD / 13.54 USD
    Tcgplayer 12.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Sorin Markov deals 2 damage to any target and you gain 2 life.
    −3 Target opponent's life total becomes 10.
    −7 You control target player during that player's next turn.

    Sorin, Imperious Bloodlord #1244 Legendary Planeswalker — Sorin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Sorin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target of the reflexive triggered ability is an illegal target as that ability tries to resolve, it doesn’t resolve. You won’t gain 3 life.
  • Multiple instances of deathtouch and/or lifelink on the same creature are redundant.
  • You don’t choose a target for Sorin’s second ability at the time you activate it. Rather, a second “reflexive” ability triggers when you sacrifice a Vampire this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • Prices

    Seller Price
    Tcgplayer 6.34 USD
    Manapool 5.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1counteron it.
    +1 You maysacrificea Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
    −3 You may put a Vampire creature card from your hand onto the battlefield.

    Sorin, Lord of Innistrad #289 Legendary Planeswalker — Sorin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Sorin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Sorin, Lord of Innistrad somehow becomes a creature, it can be chosen as a target of its own third ability. If Sorin, Lord of Innistrad is still on the battlefield when that ability resolves, it will then destroy Sorin and return him to the battlefield under your control.
  • If a creature with undying is destroyed by Sorin, Lord of Innistrad's third ability, the undying ability will trigger, but the creature will already have been returned to the battlefield by Sorin. The undying ability won't do anything when it resolves.
  • The emblems are cumulative. If you get two of them, creatures you control will get +2/+0.
  • You can target a token creature with Sorin, Lord of Innistrad's third ability, but it won't return to the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.62 EUR / 1 EUR
    Manapool 0.27 USD
    Tcgplayer 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 1/1 black Vampire creature token with lifelink.
    −2 You get an emblem with "Creatures you control get +1/+0."
    −6Destroyup to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

    Sorin, Solemn Visitor #202 Legendary Planeswalker — Sorin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Sorin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Only creatures you control as the first ability resolves will get the bonuses. Creatures you come to control after that happens will not.
  • When the emblem’s ability resolves, if the player controls no creatures, the player won’t sacrifice anything.
  • Prices

    Seller Price
    Tcgplayer 1.42 USD / 6.03 USD
    Cardkingdom 0.99 USD / 8.99 USD
    Manapool 0.62 USD / 5.08 USD
    Cardmarket / 3.7 EUR 1.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until your next turn, creatures you control get +1/+0 and gain lifelink.
    −2 Create a 2/2 black Vampire creature token with flying.
    −6 You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."