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AI 🤖 Find me cards equivalent to: Soul Manipulation

Equivalent cards to Soul Manipulation (blue and black, instant, with counter and/or recursion effects) include:

  • Cryptic Command: Counters a spell and can return a creature (more versatile, costs more).
  • Sinister Sabotage: Pure counterspell, no recursion.
  • Drown in the Loch: Can counter or destroy a creature, flexible but depends on graveyards.
  • Unmake the Graves: Returns creatures from graveyard, but no counterspell.

Soul Manipulation is unique for combining both abilities in U/B, but Drown in the Loch is the closest flexible option.

Results:

Cryptic Command #1 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Look at both chosen modes to determine how many targets Cryptic Command has, if any. If it has at least one target, and all its targets are illegal when it tries to resolve, then it won’t resolve and none of its effects will happen. For example, if you choose the second and fourth modes, and the permanent is an illegal target when Cryptic Command tries to resolve, you won’t draw a card.
  • You choose both modes as you cast Cryptic Command. You must choose two different modes.
  • Prices

    Seller Price
    Tcgplayer 18.02 USD
    Cardmarket 8.18 EUR
    Cardkingdom 18.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — •Countertarget spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

    Drown in the Loch #270 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Tcgplayer 6.62 USD / 6.97 USD
    Cardmarket 9.81 EUR / 11.67 EUR
    Cardkingdom 11.99 USD
    Cardsphere 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Countertarget spell with mana value less than or equal to the number of cards in its controller's graveyard. •Destroytarget creature with mana value less than or equal to the number of cards in its controller's graveyard.

    Sinister Sabotage #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • A spell that can't be countered is a legal target for Sinister Sabotage. The spell won't be countered when Sinister Sabotage resolves, but you'll still surveil 1.
  • Some spells that instruct you to surveil require targets. You can't cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn't resolve and you won't surveil.
  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Cardmarket 0.53 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    Soul Manipulation #185 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose both modes, you choose their targets at the same time. You can’t counter your own creature spell and then return that card from your graveyard to your hand.
  • You may choose just the first mode (targeting a creature spell), just the second mode (targeting a creature card in your graveyard), or both modes (targeting a creature spell and a creature card in your graveyard). You can’t choose a mode unless there’s a legal target for it.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.63 USD
    Cardmarket 0.14 EUR / 0.47 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or both — •Countertarget creature spell. • Return target creature card from your graveyard to your hand.

    Unmake the Graves #120 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Convoke

    Rules

  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.37 USD
    Cardmarket 0.09 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.

    Cryptic Command Instant Normal - ~$15.06

    Drown in the Loch Instant Normal - ~$8.93

    Sinister Sabotage Instant Normal - ~$0.47

    Soul Manipulation Instant Normal - ~$0.41

    Unmake the Graves Instant Normal - ~$0.26

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