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"Find me cards equivalent to: Soul of Emancipation"

Soul of Emancipation is a tri-color (G/U/W) creature with a powerful enters the battlefield (ETB) effect. Here are cards in the same colors and with similar ETB or nonland permanent destruction/token creation effects:
1. Terastodon
Green, ETB: Destroys up to 3 noncreature permanents, for each destroyed, controller gets a 3/3 green Elephant.

Reason: Very similar effect, mono-green.
2. Woodfall Primus
Green, ETB: Destroys a noncreature permanent.

Reason: Less targets, single target but similar idea.
3. Agent of Treachery
Blue, ETB: Gains control of any permanent (doesn’t destroy, but powerful ETB).

Reason: Different effect, same tempo swing, within blue.
4. Austere Command
White, destroys multiple permanents, but not creatures and as a sorcery.

Reason: Similar board reset potential, white card.

Soul of Emancipation is unique in its combination, but Terastodon is closest in function.

Found Cards

5 Results

Agent of Treachery

Austere Command

Soul of Emancipation

Terastodon

Woodfall Primus

Agent of Treachery #9 Creature — Human Rogue

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A token's owner is the player who created it.
  • Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.
  • If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.
  • If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.
  • Prices

    Seller Price
    Cardmarket / 4.3 EUR 3.32 EUR
    Cardkingdom 4.99 USD
    Tcgplayer / 4.55 USD 3 USD
    Manapool 5.09 USD / 4.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

    Austere Command #447 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes.
  • If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode.
  • If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Tcgplayer 2.53 USD / 2.66 USD
    Manapool 2.82 USD / 3.91 USD
    Cardmarket / 2.28 EUR 1.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — •Destroyall artifacts. •Destroyall enchantments. •Destroyall creatures with mana value 3 or less. •Destroyall creatures with mana value 4 or greater.

    Soul of Emancipation #334 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/7
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If a permanent is no longer a legal target as Soul of Emancipation's triggered ability resolves, that target's controller will not create an Angel for that permanent.
  • If a permanent is still a legal target as Soul of Emancipation's triggered ability resolves but it isn't destroyed, perhaps because it had a shield counter, its controller will create an Angel token for that permanent.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.31 EUR 0.14 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.21 USD 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,destroyup to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.

    Terastodon #1318 Creature — Elephant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 9/9
    Types:
  • Creature
  • SubTypes:
  • Elephant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The targeted permanents may be controlled by different players.
  • If a targeted permanent has indestructible or regenerates, its controller won't get an Elephant token for it. Similarly, if the targeted permanent is destroyed but a replacement effect moves it to a different zone instead of its owner's graveyard, its controller won't get an Elephant token for it.
  • Prices

    Seller Price
    Manapool 6.53 USD
    Cardkingdom 6.99 USD / 6.99 USD
    Cardmarket 4.84 EUR / 6.08 EUR
    Tcgplayer 5.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you maydestroyup to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

    Woodfall Primus #135 Creature — Treefolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist Trample

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Manapool / 22.41 USD 1.03 USD
    Cardkingdom / 24.99 USD 2.29 USD
    Cardmarket 1.12 EUR / 15.64 EUR
    Tcgplayer 1.84 USD / 26.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters,destroytarget noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)