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"Find me cards equivalent to: Soulblade Djinn"

Equivalent cards to Soulblade Djinn (blue, pumps creatures for noncreature spells):
1. Inniaz, the Gale Force (also blue Djinn, flying, but different effect)
2. Talrand, Sky Summoner (U, Creature — Merfolk Wizard. Makes 2/2 Drakes for each instant or sorcery, not pumping but synergistic)
3. Murkmire Channeler (U, gets bigger for spells)
4. Benefactor's Draught (U, pumps via spells but not all)
5. Improbable Alliance (U, creates tokens for spells, again, not a perfect match)

Closest in effect in blue is Soulblade Djinn itself; other blue creatures reward spellcasting but not usually with a global pump. Blue rarely gives a team-wide buff for noncreature spells.


Reason: Direct equivalents with the same effect are very rare in mono-blue; blue usually rewards spells with tokens or card draw, not team-wide buffs.

Found Cards

5 Results

Benefactor's Draught

Improbable Alliance

Inniaz, the Gale Force

Soulblade Djinn

Talrand, Sky Summoner

Benefactor's Draught #36 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each player will have a chance to cast instants and activate abilities after Benefactor’s Draught’s delayed triggered abilities have resolved, before combat damage is dealt.
  • If multiple copies of Benefactor’s Draught resolve in one turn, each creates a delayed triggered ability and each will trigger when its condition is met.
  • You must cast Benefactor’s Draught before blockers are declared in order to draw any cards from its delayed triggered ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

    Improbable Alliance #193 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.
  • If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you've drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.
  • The triggered ability can trigger only once each turn. It doesn't matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.15 EUR / 0.3 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.22 USD 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, thendiscarda card.

    Inniaz, the Gale Force #12 Legendary Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
  • If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
  • In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
  • In a two-player game, you exchange control of two permanents of your choice with your opponent.
  • Inniaz’s ability resolves before blockers are chosen.
  • Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
  • Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
  • The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
  • You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.3 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

    Soulblade Djinn #75 Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Any spell you cast that doesn’t have the type creature will cause Soulblade Djinn’s ability to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause the ability to trigger. Playing a land also won’t cause it to trigger.
  • Soulblade Djinn’s ability goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Prices

    Seller Price
    Tcgplayer / 0.39 USD 0.17 USD
    Manapool 0.15 USD / 0.33 USD
    Cardmarket / 0.29 EUR 0.21 EUR
    Cardkingdom / 0.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

    Talrand, Sky Summoner #318 Legendary Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.4 EUR / 6.64 EUR
    Manapool / 11.5 USD 0.51 USD
    Tcgplayer 0.61 USD / 11.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.