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AI 🤖 Find me cards equivalent to: Souls of the Lost

Equivalent cards to Souls of the Lost (black, discard/graveyard payoff):
1. Zombie Infestation – Discard cards to create Zombies; similar graveyard payoff.
2. Gurmag Angler – Uses delve to get cheaper creature for cards in graveyard.
3. Falkenrath Gorger – Enables discard synergy for vampires.
4. Rankle's Prank – Mass discard, graveyard interaction in black.
5. Tarmogoyf (if you include Golgari) – Gets bigger from graveyard, but is green/black.


Reason: These cards have discard or graveyard payoff in black, similar to how Souls of the Lost gets bigger with discarded and sacrificed permanents.

Results:

Falkenrath Gorger #153 Creature — Vampire Berserker

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Falkenrath Gorger's ability only applies while it's on the battlefield. If you discard it, it won't give itself madness.
  • If Falkenrath Gorger leaves the battlefield before the madness trigger has resolved for a Vampire card that gained madness with its ability, the madness ability will still let you cast that Vampire card for the appropriate cost even though it no longer has madness.
  • If you discard a Vampire creature card that already has a madness ability, you'll choose which madness ability exiles it. You may choose either the one it normally has or the one it gains from Falkenrath Gorger.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If youdiscarda card with madness,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Gurmag Angler #102 Creature — Zombie Fish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Fish
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Delve

    Rules

  • Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
  • Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
  • You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.47 USD
    Cardmarket 0.2 EUR / 1.06 EUR
    Cardkingdom 1.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delve (Each card you exile from your graveyard while casting this spell pays for .)

    Rankle's Prank #102 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As the first mode is performed, first the player whose turn it is chooses two cards in hand without revealing them, then each other player in turn order does the same. Then the chosen cards are discarded at the same time.
  • As the third mode is performed, first the player whose turn it is chooses two creatures they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
  • You can choose a mode even if some or all players will be entirely or partially unaffected.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.3 USD
    Cardmarket 0.32 EUR / 0.43 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures of their choice.

    Souls of the Lost #121 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: */*+1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Cards with the ability word "fathomless descent" have abilities that care how many permanent cards are in your graveyard.
  • Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
  • The ability that defines Souls of the Lost's power and toughness works in all zones. As long as Souls of the Lost is in your graveyard, that ability will count Souls of the Lost itself.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.28 USD
    Cardmarket 0.52 EUR / 0.31 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discarda card orsacrificea permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

    Tarmogoyf #22 Token Creature — Lhurgoyf

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: */1+*
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Text

    Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (This token's mana cost is .)

    Tarmogoyf #349 aka. Goyf Creature — Lhurgoyf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: */1+*
    Types:
  • Creature
  • SubTypes:
  • Lhurgoyf
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If an instant or sorcery spell deals damage to Tarmogoyf or lowers its toughness, that spell is put into its owner's graveyard before state-based actions are performed. If that card is the first of its type to enter a graveyard, it will raise Tarmogoyf's toughness before the game checks to see if Tarmogoyf dies.
  • Tarmogoyf counts card types, not cards. If the only card in all graveyards is a single artifact creature, Tarmogoyf will be 2/3. If the only cards in all graveyards are ten artifact creatures, Tarmogoyf will still be 2/3.
  • The ability that defines Tarmogoyf's power and toughness works in all zones, not just the battlefield. If Tarmogoyf is in your graveyard, it will count itself.
  • The card types that can appear on cards in a graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types.
  • Some older printings of this card reference the "tribal" card type in their reminder text. That card type's name has been replaced with "kindred". This change does not affect the gameplay function of those cards or of Tarmogoyf. (The same older printings of this card also fail to reference the "battle" card type, which didn't exist at the time, but Tarmogoyf's ability still counts that card type.)
  • Prices

    Seller Price
    Tcgplayer 7.21 USD / 7.92 USD
    Cardkingdom 9.49 USD / 8.99 USD
    Cardsphere 7.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

    Zombie Infestation #170 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.68 USD / 11.97 USD
    Cardmarket 1.94 EUR / 14.25 EUR
    Cardkingdom 2.79 USD / 32.99 USD
    Cardsphere 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard two cards: Create a 2/2 black Zombie creature token.

    Falkenrath Gorger Creature — Vampire Berserker Normal

    Gurmag Angler Creature — Zombie Fish Normal - ~$0.68

    Rankle's Prank Sorcery Normal - ~$0.35

    Souls of the Lost Creature — Spirit Normal - ~$0.37

    Tarmogoyf Token Creature — Lhurgoyf Token

    Tarmogoyf Creature — Lhurgoyf Normal - ~$8.15

    Zombie Infestation Enchantment Normal - ~$9.32

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