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"Find me cards equivalent to: Southern Air Temple"

Equivalent cards to Southern Air Temple (Legendary Enchantment — Shrine, color White, Shrine synergy, counters on creatures):
1. Sanctum of Tranquil Light — White, Legendary Enchantment — Shrine, cares about Shrines.
2. Honden of Cleansing Fire — White, Legendary Enchantment — Shrine.
3. Sanctum of All — Five-color, Legendary Enchantment — Shrine (partially fits).
4. Go-Shintai of Shared Purpose — White, Legendary Enchantment Creature — Shrine.

No exact equivalents for its specific +1/+1 counters effect in White Shrines, but these are the closest Shrine-based cards.

Found Cards

5 Results

Go-Shintai of Shared Purpose

Honden of Cleansing Fire

Sanctum of All

Sanctum of Tranquil Light

Southern Air Temple

Go-Shintai of Shared Purpose #14 Legendary Enchantment Creature — Shrine

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 1/3
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.15 EUR / 0.53 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.27 USD / 0.41 USD
    Manapool 0.15 USD / 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

    Honden of Cleansing Fire #14 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.44 EUR / 3.66 EUR
    Cardkingdom / 19.99 USD 5.99 USD
    Tcgplayer 5.95 USD / 23.88 USD
    Manapool 3.89 USD / 23.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you gain 2 life for each Shrine you control.

    Sanctum of All #82020 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the Shrine you put onto the battlefield with Sanctum of All's first ability during your upkeep has an ability that triggers at the beginning of your upkeep, it won't trigger during that upkeep.
  • Triggered abilities use the word “when,” “whenever,” or “at.” They're often written as “[Trigger condition], [effect].” Replacement effects, using “instead” or “as,” aren't affected. Activated abilities (written as “Cost: Effect”) of Shrines you control are also not affected.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way,shuffle If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

    Sanctum of Tranquil Light #33 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Shrine has an ability that counts the number of Shrines you control. These abilities include the Shrine they're printed on.
  • Shrines count only enchantments with the subtype Shrine. Other cards with “shrine” in their name (such as Jungle Shrine, Luxa River Shrine, and Nantuko Shrine) don't count.
  • The cost reduction applies only to generic mana in the cost of the activated ability. It can't reduce the {W} requirement.
  • Prices

    Seller Price
    Cardmarket 0.23 EUR / 0.76 EUR
    Tcgplayer / 1.56 USD 0.39 USD
    Cardkingdom / 1.99 USD 0.69 USD
    Manapool / 1.12 USD 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Tap target creature. This ability costs less to activate for each Shrine you control.

    Southern Air Temple #36 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.41 EUR 0.16 EUR
    Tcgplayer 0.29 USD / 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1counteron each creature you control.