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4 Cards Found

AI 🤖 Find me cards equivalent to: Sovereigns of Lost Alara

Equivalent options in Azorius (white-blue):
1. Bruna, Light of Alabaster – Also gets Auras from graveyard/hand/battlefield.
2. Zur the Enchanter – Tutors Auras (with CMC 3 or less) onto the battlefield.
3. Open the Armory – Tutors an Aura or Equipment to the hand (not directly onto the battlefield).


Reason: All interact with Auras or search them, focusing on Azorius colors. No other card exactly duplicates the attack-trigger of Sovereigns of Lost Alara, but these are closest in function.

Results:

Bruna, Light of Alabaster #1221 Legendary Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • All of these Auras will become attached to Bruna before combat damage is dealt. If Bruna is attacking, these Auras become attached before blockers are declared.
  • Only Auras that could legally enchant Bruna may be attached to it, whether they're being moved from other permanents or being put onto the battlefield. An Aura with "enchant land," for example, could not be attached to Bruna this way.
  • Prices

    Seller Price
    Tcgplayer 6.3 USD / 8.3 USD
    Cardmarket 3.93 EUR / 5.71 EUR
    Cardkingdom 8.49 USD / 8.99 USD
    Manapool 11.24 USD / 8.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

    Open the Armory #2089 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.84 USD
    Cardmarket 2.73 EUR / 3.16 EUR
    Manapool 3.38 USD / 3.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for an Aura or Equipment card, reveal it, put it into your hand, thenshuffle

    Sovereigns of Lost Alara #12 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted

    Rules

  • Any Aura card you find with Sovereigns of Lost Alara's second ability must be able to enchant the attacking creature as it currently exists. You need to check the Aura's enchant ability as well as any effects, such as protection, that would make it illegal to attach that Aura to the attacking creature. For example, if the attacking creature were an artifact creature with protection from blue, you could find an Aura with "enchant artifact," but you could not find a blue Aura.
  • If the attacking creature has left the battlefield by the time Sovereigns of Lost Alara's second ability resolves, you can't put an Aura onto the battlefield this way. You may still choose to search your library just to shuffle it.
  • If you choose to search your library but no applicable Aura card is left in your deck (or you choose not to find one), then nothing enters and you simply shuffle your library.
  • The attacking creature is not targeted by either this ability or the Aura, so a creature with shroud can be enchanted this way.
  • Any Aura card you find with Sovereigns of Lost Alara's second ability must be able to enchant the attacking creature as it currently exists. You need to check the Aura's enchant ability as well as any effects, such as protection, that would make it illegal to attach that Aura to the attacking creature. For example, if the attacking creature were an artifact creature with protection from blue, you could find an Aura with "enchant artifact," but you could not find a blue Aura.
  • If the attacking creature has left the battlefield by the time Sovereigns of Lost Alara's second ability resolves, you can't put an Aura onto the battlefield this way. You may still choose to search your library just to shuffle it.
  • If you choose to search your library but no applicable Aura card is left in your library (or you choose not to find one), then nothing enters the battlefield and you simply shuffle your library.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD / 4.36 USD
    Cardmarket 0.7 EUR / 2.29 EUR
    Cardkingdom 1.99 USD / 3.99 USD
    Manapool 0.57 USD / 4.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, thenshuffle

    Zur the Enchanter #10 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you put an Aura card onto the battlefield with Zur's ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in your library.
  • Prices

    Seller Price
    Tcgplayer 6.48 USD
    Cardmarket 1.62 EUR
    Cardkingdom 1.99 USD
    Manapool 4.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, thenshuffle

    Bruna, Light of Alabaster Legendary Creature — Angel Normal - ~$7.68

    Open the Armory Sorcery Normal - ~$3.21

    Sovereigns of Lost Alara Creature — Spirit Normal - ~$2.36

    Zur the Enchanter Legendary Creature — Human Wizard Normal - ~$3.74

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