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AI 🤖 Find me cards equivalent to: Spark Rupture

Equivalent cards to Spark Rupture (enchantment, shuts down planeswalkers – all colors):

  • The Immortal Sun (artifact, colorless) — Planeswalkers can't activate loyalty abilities.
  • Nevermore (enchantment, white) — Stops a named card, but not all planeswalkers.
  • Damping Matrix (artifact, colorless) — Shuts down activations of non-mana abilities.
  • Humility (enchantment, white) — Removes abilities from creatures, but not planeswalkers.

No direct equivalents in exactly the same color (multicolor or colorless only), but The Immortal Sun is the closest.

Reason:
Effects that shut down all planeswalker abilities are rare, mostly in artifacts.

Results:

Damping Matrix #218 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A mana ability is an ability that produces mana, not an ability that costs mana.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities, such as equip, are activated abilities and will have colons in their reminder text.
  • Damping Matrix’s ability affects only artifacts and creatures on the battlefield. Activated abilities that work in other zones (such as bloodrush or unearth) can still be activated. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.
  • Prices

    Seller Price
    Tcgplayer 0.66 USD / 4.36 USD
    Cardmarket 0.44 EUR / 4.22 EUR
    Cardkingdom 0.49 USD / 5.99 USD
    Cardsphere 0.8 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

    Humility #24 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • With a Humility and two Opalescences on the battlefield, if Humility has the latest timestamp, then all creatures are 1/1 with no abilities. If the timestamp order is Opalescence, Humility, Opalescence, the second Opalescence is 1/1, and the Humility and first Opalescence are 4/4. If Humility has the earliest timestamp, then everything is 4/4.
  • Removes all creature abilities. This includes mana abilities. Animated lands will also lose the ability to tap for mana.
  • This is the current interaction between Humility and Opalescence: The type-changing effect applies at layer 4, but the rest happens in the applicable layers. The rest of it will apply even if the permanent loses its ability before it's finished applying. So if Opalescence, Humility, and Worship are on the battlefield and Opalescence entered before Humility, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments. (Opalescence). Layer 6: Humility and Worship each lose their abilities. (Humility) Layer 7b: Humility becomes 4/4 and Worship becomes 4/4. (Opalescence). Humility becomes 1/1 and Worship becomes 1/1 (Humility). But if Humility entered before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Layer 6: Humility and Worship each lose their abilities (Humility). Layer 7b: Humility becomes 1/1 and Worship becomes 1/1 (Humility). Humility becomes 4/4 and Worship becomes 4/4 (Opalescence).
  • Prices

    Seller Price
    Tcgplayer 42.92 USD
    Cardmarket 35.01 EUR
    Cardkingdom 44.99 USD
    Cardsphere 44.63 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures lose all abilities and have base power and toughness 1/1.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Tcgplayer 0.56 USD / 5.49 USD
    Cardmarket 0.35 EUR / 2.01 EUR
    Cardkingdom 0.69 USD / 2.49 USD
    Cardsphere 0.7 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Spark Rupture #105 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A planeswalker affected by Spark Rupture loses all abilities it has, not only loyalty abilities. The resulting creature may gain abilities after Spark Rupture enters the battlefield.
  • A planeswalker that becomes a creature due to Spark Rupture is no longer a planeswalker. It can no longer be attacked, and damage dealt to it won't cause it to lose loyalty counters.
  • If a planeswalker-turned-creature has all loyalty counters removed from it, Spark Rupture's effect will stop applying to it. It will momentarily return to being a planeswalker, but as it has no loyalty counters, it will soon find itself in the graveyard. If this happens, you won't have priority to activate any of its loyalty abilities before the planeswalker is put into its owner's graveyard.
  • In some unusual cases, Spark Rupture may enter the battlefield during a combat in which a planeswalker has been attacked. In such a case, that planeswalker will be removed from combat. If blockers haven't been declared yet, the resulting creature may block. Creatures that were attacking that planeswalker remain attacking and can be blocked, but they won't deal combat damage if unblocked.
  • The resulting creature's power and toughness will change if the number of loyalty counters on it changes.
  • While Spark Rupture is on the battlefield, planeswalkers will enter the battlefield as creatures, but with the appropriate number of loyalty counters. For example, a planeswalker that normally enters with three loyalty counters on it will enter as a 3/3 creature and have three loyalty counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.28 EUR
    Cardkingdom 0.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.

    The Immortal Sun #393 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 10.55 USD / 16.32 USD
    Cardmarket 11.25 EUR / 14.48 EUR
    Cardkingdom 15.99 USD / 17.99 USD
    Cardsphere 10.13 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost less to cast. Creatures you control get +1/+1.

    Damping Matrix Artifact Normal - ~$3.36

    Humility Enchantment Normal - ~$26.31

    Nevermore Enchantment Normal - ~$2.89

    Spark Rupture Enchantment Normal - ~$2.93

    The Immortal Sun Legendary Artifact Normal - ~$11.33

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