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"Find me cards equivalent to: Sparring Regimen"

Equivalent cards to Sparring Regimen (White enchantments that put +1/+1 counters and untap/learn or draw):
1. Together Forever — Enchantment, enters with support (puts +1/+1 counters), can return creatures to hand.
2. Cathars’ Crusade — Enchantment, puts +1/+1 counters on creatures when another creature ETBs.
3. Valor of the Worthy — Enchantment, limited counter/interactions but still white and cares about creatures.
4. All That Glitters — Not a direct match, but white aura that pumps a creature based on enchantments/artifacts.

Note: No white enchantment matches both learn and untap/pump exactly, but these are the closest functionally/synergistically. Sparring Regimen remains the only white enchantment with this exact set of effects.

Found Cards

4 Results

All That Glitters

Sparring Regimen

Together Forever

Valor of the Worthy

All That Glitters #1 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A permanent that's both an artifact and an enchantment is counted only once.
  • Because All That Glitters is an enchantment, the enchanted creature usually gets at least +1/+1.
  • You still control Auras that you put onto the battlefield attached to a permanent you don't control.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

    Sparring Regimen #293 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Learn

    Rules

  • If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
  • If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
  • If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
  • If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket / 0.44 EUR 0.28 EUR
    Manapool 0.25 USD / 0.33 USD
    Tcgplayer / 0.34 USD 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, ordiscarda card to draw a card.) Whenever you attack, put a +1/+1counteron target attacking creature and untap it.

    Together Forever #44 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Support

    Rules

  • If a creature without counters receives enough -1/-1 counters to reduce its toughness to 0 or less, Together Forever's ability can't be activated before state-based actions put that creature into its owner's graveyard.
  • If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
  • If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell's targets become illegal, that spell doesn't resolve.
  • Support can target a creature another player controls.
  • Together Forever's activated ability checks whether the target creature has a counter on it as the ability is activated and as the ability resolves. If the creature loses its counters later in the turn, the delayed triggered ability will still return it to its owner's hand when it dies.
  • You can't put more than one +1/+1 counter on any one target using the support action.
  • Prices

    Seller Price
    Manapool / 2.24 USD 0.15 USD
    Cardkingdom 0.49 USD / 3.99 USD
    Cardmarket 0.1 EUR / 1.37 EUR
    Tcgplayer / 3.72 USD 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, support 2. (Put a +1/+1counteron each of up to two target creatures.) : Choose target creature with acounteron it. When that creature dies this turn, return that card to its owner's hand.

    Valor of the Worthy #37 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.2 EUR 0.16 EUR
    Tcgplayer / 0.15 USD 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.