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"Find me cards equivalent to: Spawnbinder Mage"

Equivalent cards to Spawnbinder Mage (White, Ally, with a tap-to-tap-ability):
1. Stone Haven Outfitter — White, Ally, but has equipment synergy, not tap ability.
2. Kor Entanglers — White, Ally, taps target creature when it or another Ally enters, not with Cohort.
3. Makindi Patrol — White, Ally, but its ability is vigilance, no tapping effect.
4. Ondu Cleric — White, Ally, life gain on Ally ETB, not tap.
5. Spawnbinder Mage — your searched card, White, Ally, Cohort tap ability.

Closest by function is Kor Entanglers, but not Cohort. No other white Ally with exact same Cohort tap-to-tap ability exists.

Found Cards

5 Results

Kor Entanglers

Makindi Patrol

Ondu Cleric

Spawnbinder Mage

Stone Haven Outfitter

Kor Entanglers #36 Creature — Kor Soldier Ally

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Kor
  • Soldier
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
  • When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.43 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.08 EUR / 0.27 EUR
    Manapool / 0.17 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.

    Makindi Patrol #39 Creature — Human Knight Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
  • Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.
  • When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.28 USD
    Cardmarket 0.08 EUR / 0.36 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.44 USD 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.

    Ondu Cleric #30 Creature — Kor Cleric Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Cleric
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability counts the number of Allies you control as it resolves.
  • Prices

    Seller Price
    Cardmarket 0.31 EUR / 2 EUR
    Manapool / 6.76 USD 0.29 USD
    Cardkingdom 0.39 USD
    Tcgplayer / 7.53 USD 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.

    Spawnbinder Mage #35 Creature — Human Wizard Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • To activate a cohort ability, the Ally with that ability must have been under your control continuously since the beginning of your most recent turn. Informally, it can’t have “summoning sickness.” However, the other Ally you tap can be one that just came under your control. (Note that tapping the second Ally doesn’t use {T} [the tap symbol].)
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.35 USD 0.08 USD
    Manapool / 0.25 USD 0.15 USD
    Cardmarket / 0.16 EUR 0.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cohort — , Tap an untapped Ally you control: Tap target creature.

    Stone Haven Outfitter #37 Creature — Kor Artificer Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Artificer
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Equipped creatures will get just +1/+1 from Stone Haven Outfitter, no matter how many Equipment are attached to them. Similarly, the last ability will trigger just once per equipped creature.
  • In this context, "equipped creatures you control" and "equipped creature you control" refer to any creatures you control with Equipment attached to them. In the highly unusual case that Stone Haven Outfitter becomes an Equipment, the meaning of its abilities doesn't change. The bonuses continue to refer to any equipped creature you control. They aren't bonuses applied solely to the creature Stone Haven Outfitter is attached to.
  • The bonuses gained from Stone Haven Outfitter's abilities are in addition to any bonuses given by the Equipment.
  • Prices

    Seller Price
    Cardmarket / 0.51 EUR 0.36 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Tcgplayer / 0.63 USD 0.34 USD
    Manapool / 0.53 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.