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"Find me cards equivalent to: Sphinx of the Steel Wind"

Here are some cards equivalent to Sphinx of the Steel Wind based on type (Artifact Creature), color (blue, black, white), and similar abilities:
1. Sphinx of the Steel Wind (the original)
2. Sharuum the Hegemon — Artifact Creature, colors U B W, flying, but different text (no protection/lifelink).
3. Filigree Angel — Artifact Creature, mostly U W identity, flying, lifelink (gains life for artifacts).
4. Sydri, Galvanic Genius — Not a creature, but is U B W and interacts with artifacts.
5. Esperzoa — Artifact Creature, blue, flying; less keywords.

None match all the keywords (protection, first strike, etc.) as Sphinx of the Steel Wind. It is unique in W/U/B artifact creatures with those abilities. Closest are Sharuum the Hegemon and Filigree Angel for color, type, and partial abilities.

Found Cards

5 Results

Esperzoa

Filigree Angel

Sharuum the Hegemon

Sphinx of the Steel Wind

Sydri, Galvanic Genius

Esperzoa #47 Artifact Creature — Jellyfish

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 4/3
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Jellyfish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • When Esperzoa's ability resolves, if you control no other artifacts, you'll have to return Esperzoa itself.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.1 USD
    Manapool 0.15 USD
    Cardmarket 0.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

    Filigree Angel #ARB-6 Artifact Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Filigree Angel's "enters" ability counts Filigree Angel itself, assuming that it's still on the battlefield and still an artifact by the time the ability resolves.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Manapool 0.29 USD
    Tcgplayer 0.33 USD
    Cardmarket 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you gain 3 life for each artifact you control.

    Sharuum the Hegemon #11 Legendary Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sharuum the Hegemon is put into your graveyard as a state-based action immediately after Sharuum the Hegemon enters the battlefield (most likely due to the "legend rule") it can be the artifact card targeted by its own ability.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 2.63 EUR
    Tcgplayer 6.36 USD
    Manapool 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.

    Sphinx of the Steel Wind #217 Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink Protection Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.54 USD
    Cardmarket 0.75 EUR / 0.93 EUR
    Manapool 0.3 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike, vigilance, lifelink, protection from red and from green

    Sydri, Galvanic Genius #220 Legendary Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • If an Equipment attached to a creature becomes a creature, it becomes unattached. An Equipment that is also a creature can’t equip another creature.
  • If the noncreature artifact had any other supertypes, types, or subtypes, it will keep those. In most cases, the artifact creature won’t have any creature types.
  • Multiple instances of deathtouch or lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Tcgplayer 1.49 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.99 USD
    Manapool 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. : Target artifact creature gains deathtouch and lifelink until end of turn.