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"Find me cards equivalent to: Spikefield Hazard"

Options similar to Spikefield Hazard:
1. Pillar of Flame—1R, sorcery, deals 2 to creature/player, exiles if creature would die.
2. Magmatic Channeler (as a spell)—not exact, but red spell synergy.
3. Play with Fire—instant, deals 2, but no exile. Closest direct equivalent in color and type is Pillar of Flame, though it is a sorcery. No red instant matches all attributes exactly. Spikefield Hazard remains unique as an instant.

Found Cards

3 Results

Magmatic Channeler

Pillar of Flame

Play with Fire

Magmatic Channeler #148s Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don’t play the exiled card you chose, it remains exiled. The card you didn’t choose remains exiled whether you play the chosen card or not.
  • Magmatic Channeler gets just +3/+1 from its first ability, no matter how many instant and sorcery cards are in your graveyard beyond the fourth.
  • You choose which card you’ll be allowed to play this turn while Magmatic Channeler’s ability is resolving, but you must follow the normal timing permissions and restrictions for the card when you play it. If it’s a land, you can’t play it unless you have land plays available.
  • You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Manapool 0.59 USD
    Cardmarket 0.76 EUR
    Tcgplayer 0.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. ,Discarda card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

    Pillar of Flame #11 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature dealt damage by Pillar of Flame that dies this turn will be exiled even if it wasn’t the target of Pillar of Flame (because the damage was redirected somehow). If the target creature isn’t dealt damage (most likely because the damage was prevented), it won’t be exiled if it dies that turn.
  • A creature dealt damage by Pillar of Flame will be exiled no matter why the creature would die that turn. It could have its toughness reduced to 0 or less or be destroyed by another spell or ability.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.25 USD
    Cardmarket 0.39 EUR
    Tcgplayer 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

    Play with Fire #154 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 4.22 USD 0.61 USD
    Manapool / 4.39 USD 0.52 USD
    Cardkingdom 9.99 USD
    Cardmarket / 3.61 EUR 0.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)