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"Find me cards equivalent to: Spinal Embrace"

Here are cards equivalent to Spinal Embrace (UB Instant, gain control, usually temporary):
1. Dominus of Fealty (U/R, not instant, but gains control of a permanent until end of turn, gives haste).
2. Slave of Bolas (U/B/R Sorcery, gain control of creature until end of turn, untap, give haste, then sacrifice it).
3. Essence Flux (U Instant, not equivalent, but interacts with creatures at instant speed).
4. Malevolent Whispers (R Sorcery, similar effect, but single color).

Closest in UB Instants:

  • Spinal Embrace is unique at UB instant, others either add red or aren't instants.


Reason:
Color restricts similar effects—temporary theft with additional benefit is usually at least partially red. No direct UB instant outside Spinal Embrace does this.

Found Cards

5 Results

Dominus of Fealty

Essence Flux

Malevolent Whispers

Slave of Bolas

Spinal Embrace

Dominus of Fealty #102 Creature — Spirit Avatar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you already control the targeted permanent when the ability resolves, you still need to choose whether or not to apply the effect. If you choose to apply it, the permanent untaps and gains haste. If you don’t, it doesn’t.
  • Prices

    Seller Price
    Cardmarket / 6.06 EUR 0.7 EUR
    Cardkingdom 27.99 USD
    Manapool 0.46 USD / 20.84 USD
    Tcgplayer 0.9 USD / 20 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

    Essence Flux #61 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Essence Flux checks whether the creature is a Spirit after it has returned from exile.
  • If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • If a double-faced card is exiled, it will return with its front face up.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 2.99 USD
    Cardmarket 0.92 EUR / 4.29 EUR
    Tcgplayer 1.44 USD / 5.68 USD
    Manapool 1.14 USD / 3.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1counteron it.

    Malevolent Whispers #173 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it, even though those remain attached to it.
  • Malevolent Whispers can target any creature, even one that's untapped or one you already control.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer / 0.34 USD 0.21 USD
    Manapool / 0.27 USD 0.15 USD
    Cardmarket 0.11 EUR / 0.25 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Slave of Bolas #67 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don’t control the targeted creature when the “at end of turn” ability resolves, it won’t be sacrificed. If it’s still on the battlefield but under another player’s control, the ability won’t try to have you sacrifice it again at the end of the turn after that.
  • You may target a creature you already control.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Tcgplayer 0.36 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature. Untap that creature. It gains haste until end of turn.Sacrificeit at the beginning of the next end step.

    Spinal Embrace #101 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must sacrifice the creature if you still control it as the delayed triggered ability resolves.
  • Prices

    Seller Price
    Cardmarket 0.14 EUR
    Tcgplayer 0.23 USD
    Manapool 0.15 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step,sacrificeit. If you do, you gain life equal to its toughness.