cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Spirit of Resistance"

Equivalent cards to Spirit of Resistance (white, enchantment, protective effect, requires all colors):
1. Prismatic Omen (G) — Makes all your lands every basic land type, helping meet color requirements.
2. Coalition Victory (WUBRG, sorcery) — Also checks for permanents of each color for an alt-win.
3. Sphinx of the Guildpact (colorless, but is all colors) — Assists in meeting color permanents.
4. Maelstrom Nexus (WUBRG, enchantment) — Not protection, but strong incentive for five colors.

There’s no direct white-only enchantment that mimics the exact invincible with all colors effect, but these synergize similarly in five-color decks. Spirit of Resistance remains unique.

Found Cards

5 Results

Coalition Victory

Maelstrom Nexus

Prismatic Omen

Sphinx of the Guildpact

Spirit of Resistance

Coalition Victory #91 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 8
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • When Coalition Victory resolves, it checks for the five basic land types (Plains, Island, Swamp, Mountain, Forest) and the five colors (white, blue, black, red, green). If a single land has multiple types and/or a single creature is multiple colors, it will count all those types and/or colors.
  • Prices

    Seller Price
    Manapool / 14.37 USD 3.9 USD
    Cardkingdom / 29.99 USD 5.99 USD
    Cardmarket 2.16 EUR / 26.02 EUR
    Tcgplayer 5.33 USD / 57.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You win the game if you control a land of each basic land type and a creature of each color.

    Maelstrom Nexus #130 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the first spell you cast in a turn already has cascade, both cascade abilities will trigger separately. Deal with them one at a time: First one cascade ability will resolve, and you'll cast the applicable card if you want. That new spell will resolve. Then the other cascade ability will resolve in the same way. Finally, the original spell will resolve.
  • This effect takes into account spells that were cast earlier in the turn before Maelstrom Nexus entered the battlefield, including any spells still on the stack. If you've already cast any spells that turn (including Maelstrom Nexus itself), this ability won't give any of your spells cascade that turn.
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD / 10.99 USD
    Cardmarket 1.42 EUR / 3.04 EUR
    Manapool / 9.1 USD 2.04 USD
    Tcgplayer 1.96 USD / 9.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    Prismatic Omen #1104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests can tap to produce {G}). They’ll still have their other subtypes and abilities.
  • Giving a land extra basic land types doesn’t change its name or whether it’s legendary or basic.
  • Prices

    Seller Price
    Manapool / 12.5 USD 10.42 USD
    Cardkingdom 8.49 USD / 10.99 USD
    Tcgplayer 9.38 USD / 13.75 USD
    Cardmarket / 5.42 EUR 6.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control are every basic land type in addition to their other types.

    Sphinx of the Guildpact #290 Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Hexproof

    Rules

  • An object is monocolored if it has exactly one color. A colorless object isn't monocolored.
  • The ability that makes Sphinx of the Guildpact all colors applies in all zones, not just the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.2 EUR 0.11 EUR
    Tcgplayer 0.14 USD / 0.24 USD
    Manapool / 0.28 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

    Spirit of Resistance #38 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent which is of multiple colors counts as each of its colors.
  • Prices

    Seller Price
    Manapool 3.38 USD / 42.96 USD
    Cardkingdom 5.49 USD / 59.99 USD
    Tcgplayer 5.71 USD / 48 USD
    Cardmarket / 31.57 EUR 2.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as you control a permanent of each color, prevent all damage that would be dealt to you.