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"Find me cards equivalent to: Starfield of Nyx"

Closest equivalents to Starfield of Nyx (white enchantment recursion + enchantment-creature animation):
1. Open the Vaults – White card, returns all enchantment (and artifact) cards from graveyards to the battlefield (no animation effect).
2. Replenish – White card, puts all enchantment cards from your graveyard onto the battlefield (no animation effect).
3. Sigil of the Empty Throne – White card, creates 4/4 angel tokens whenever you cast an enchantment (creature generation, not animation).
4. Hall of Heliod's Generosity – White land, puts enchantments from graveyard on top of your library (not battlefield, but similar recursion).
5. Animist's Awakening – Not white, but does animation for other card types (not enchantments).


Reason:
No other white enchantment matches both recursion and animation exactly. All listed cards share color and one primary effect. Starfield of Nyx is unique in combining both abilities in white.

Found Cards

6 Results

Animist's Awakening

Hall of Heliod's Generosity

Open the Vaults

Replenish

Sigil of the Empty Throne

Starfield of Nyx

Animist's Awakening #261 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won't count because it's still on the stack as you make this check.
  • If the spell mastery ability applies, you untap only the lands put onto the battlefield with Animist's Awakening.
  • If you have X or less cards in your library, you'll reveal all the cards from your library, put all land cards from among them onto the battlefield tapped, and then put the rest of the cards back in your library in a random order. (This is effectively the same as shuffling your library, although it's still not technically a shuffle.)
  • No player will know the order of the cards put on the bottom of your library. Practically speaking, the cards should be shuffled (although this is not the game action of "shuffling").
  • Prices

    Seller Price
    Cardmarket 0.45 EUR
    Tcgplayer 0.35 USD
    Cardkingdom 0.69 USD
    Manapool 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

    Hall of Heliod's Generosity #39 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 22.99 USD 18.99 USD
    Manapool / 13.16 USD 13.16 USD
    Tcgplayer / 19.31 USD 14.48 USD
    Cardmarket / 7.39 EUR 11.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Put target enchantment card from your graveyard on top of your library.

    Open the Vaults #983 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.
  • If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Tcgplayer 3.63 USD
    Cardmarket 1.12 EUR
    Manapool 2.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

    Replenish #15 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It determines what enchantments to return when its resolution starts. If more enchantments go to the graveyard during the resolution, those additional enchantments are ignored.
  • Auras can only be placed on permanents that were on the battlefield before this effect started to resolve. You can't put an enchantment onto the battlefield with Replenish and put an Aura that is also entering onto one of those enchantments.
  • You must return Auras if possible, even if this means enchanting an opponent's permanent with a good enchantment.
  • Prices

    Seller Price
    Cardkingdom / 1299.99 USD 229.99 USD
    Cardmarket 151.88 EUR / 812.68 EUR
    Manapool 116.2 USD / 886.21 USD
    Tcgplayer 229.48 USD / 1000.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

    Sigil of the Empty Throne #11 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • Because it's not on the battlefield yet, casting Sigil of the Empty Throne won't cause its own ability to trigger.
  • Prices

    Seller Price
    Cardmarket 0.82 EUR
    Tcgplayer 0.94 USD
    Manapool 0.52 USD
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

    Starfield of Nyx #2822 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • If the first ability returns an Aura card to the battlefield, you choose what that Aura will enchant as it enters the battlefield. If the Aura can’t legally enchant anything, it stays in the graveyard.
  • Note that if an Aura is returned to the battlefield this way, whatever the Aura enchants isn’t a target of Starfield of Nyx’s ability, nor is it a target of the Aura card itself. You could put an Aura onto the battlefield this way enchanting a creature with hexproof controlled by an opponent, for example.
  • Prices

    Seller Price
    Manapool 7.34 USD / 7.8 USD
    Cardmarket 34.95 EUR
    Tcgplayer 7.04 USD / 7.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.