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AI 🤖 Find me cards equivalent to: Static Orb

Here are some equivalent cards to Static Orb in blue, artifact, or colorless that restrict untapping or tapping:
1. Winter Orb — Only one land untaps per turn.
2. Tangle Wire — Permanents must be tapped each upkeep.
3. Opposition Agent (black, somewhat related, stops searching instead).
4. Root Maze (green, lands and artifacts enter tapped).
5. Stasis (blue, players skip untap step).


Reason: These cards restrict untapping or are similar in lock-down effects, and are color-aligned with Static Orb.

Results:

Opposition Agent #19 Creature — Human Rogue

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    EDH Bracket Attr:
    Game Changer,tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If a spell or ability instructs an opponent you control to search multiple zones including the library, you decide what cards they find in all zones. They'll exile all cards they find in any of the zones.
  • If more than one player controls an Opposition Agent, and another player searches their library, the controller of the Opposition Agent that most recently entered the battlefield controls that player during the search. Because the last ability of each Opposition Agent is trying to exile the card and give permission to play it, the owner of the exiled card chooses which effect wins. However, that owner will be under another player's control, so that player controlling that owner actually makes the decision. In other words, the player who controls the Opposition Agent whose effect applies (and thus controls the opponent) can choose to give themselves all the play permissions unless they're feeling very generous.
  • If the search instruction states a quality of the card to find, such as a color or card type, you may have the opponent not find any cards. If the search is simply for a number of cards without stating a quality, you must have them find that many cards (or as many as possible, if their library doesn't contain that many cards).
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well.
  • The cards found in the search will be exiled rather than be put wherever the spell or ability tells the opponent to put them after finding them. Any other effects the spell or ability has will still apply. If such an effect refers to the found cards, it can't see them in exile.
  • While controlling an opponent, you can't make any choices or decisions for that player related to tournament rules. You can't make them concede or have them agree to an intentional draw.
  • While controlling an opponent, you make all choices and decisions for that player. However, because the control effect is limited to while they're searching their libraries, it's unlikely the player will be allowed to make any decisions other than what to find with the search.
  • You can't have the player find cards in their library that aren't asked for by the search instruction. For example, if the opponent is searching their library for a basic land card, you can't have them find a different card, such as a creature card.
  • You must follow the normal timing permissions and restrictions for each exiled card. If one is a land, you can't play it unless you have land plays available.
  • You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

    Root Maze #250 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.37 USD
    Cardmarket 4.74 EUR
    Cardkingdom 6.99 USD
    Cardsphere 5.11 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Artifacts and lands enter tapped.

    Stasis #1103 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Does not prevent cards from being untapped outside the untap step.
  • Since there is no untap step, Phasing in/out won't happen.
  • Prices

    Seller Price
    Tcgplayer 17.01 USD / 22.31 USD
    Cardmarket 17.51 EUR / 17.27 EUR
    Cardkingdom 21.99 USD / 23.99 USD
    Cardsphere 14.63 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players skip their untap steps. At the beginning of your upkeep,sacrificethis enchantment unless you pay .

    Static Orb #310 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are two of these on the battlefield, they do not add together. The result is that only two permanents can be untapped.
  • Prices

    Seller Price
    Tcgplayer 12.66 USD
    Cardmarket 8.31 EUR
    Cardkingdom 9.49 USD
    Cardsphere 12.34 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.

    Tangle Wire #8 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fading

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 11.29 USD
    Cardmarket 9.61 EUR
    Cardkingdom 13.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fadecounterfrom it. If you can't,sacrificeit.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fadecounteron this artifact.

    Winter Orb #1486★ Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All permanents untap during a player’s untap step at once. If Winter Orb is tapped as your untap step begins, your lands will all untap.
  • You can’t tap Winter Orb just because you want to. Another ability, such as that of Glare of Subdual, must instruct or allow you to do so.
  • Prices

    Seller Price
    Tcgplayer 9.81 USD
    Cardsphere 7.66 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as this artifact is untapped, players can't untap more than one land during their untap steps.

    Opposition Agent Creature — Human Rogue Normal

    Root Maze Enchantment Normal - ~$5.55

    Stasis Enchantment Normal - ~$15.13

    Static Orb Artifact Normal - ~$8.49

    Tangle Wire Artifact Normal - ~$8.59

    Winter Orb Artifact Normal - ~$6.82

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