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3 Cards Found

AI 🤖 Find me cards equivalent to: Steady Aim

Equivalent cards to Steady Aim (instant, green, gives reach and +1/+4 to a creature):
1. Aim High — Instant, green, gives reach and +2/+4 until end of turn.
2. Sheltering Word — Instant, green, target creature gets +2/+2 and gains hexproof until end of turn.


Reason: Both are green instants granting defensive boosts and sometimes additional protection. Closest direct match is Aim High.

Results:

Aim High #185 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aim High can target a creature that’s already untapped. It still gets +2/+2 and gains reach until end of turn.
  • Untapping an attacking creature doesn’t cause it to be removed from combat.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature. It gets +2/+2 and gains reach until end of turn.

    Sheltering Word #AVR-192 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature gains hexproof in response to a spell or ability controlled by an opponent that targets only it, that spell or ability doesn’t resolve for having an illegal target when it tries to resolve.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardkingdom 0.39 USD
    Cardsphere 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

    Steady Aim #177 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Steady Aim can target a creature that’s already untapped. It will still get +1/+4 and gain reach.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.37 USD
    Cardmarket 0.04 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature. It gets +1/+4 and gains reach until end of turn.

    Aim High Instant Normal

    Sheltering Word Instant Normal - ~$0.24

    Steady Aim Instant Normal - ~$0.24

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